Prologue: Go Wayback! Demo

Type
Offer
Sandbox
Creation Date
Jun 9 2025, 04:18 PM
Last Modified Date
Jun 17 2026, 05:53 PM
Prologue: Go Wayback! Demo

History

Change 97a6828e-f2d2-4ced-8752-aca488cb70d0Jun 17 2026, 06:12 PM
  • Updated ExpiryDate from 06/18/2026 22:00:00 to 06/16/2026 22:00:00
Change 382cad87-202b-4e24-a89d-d068dfae196cJun 17 2026, 05:54 PM
  • Updated ExpiryDate from to 06/18/2026 22:00:00
Change cf7579d6-2404-4206-9b4b-dff83270907eDec 4 2025, 03:30 PM
  • Removed blacklisted countries: RU, KR, DE, BR, AU
Change b8aa88e5-4fcf-4314-a4cf-ffc98ab0b4a3Dec 2 2025, 02:19 PM
  • Modified 3 key images
  • Locale key LongDescription modified: <!--textBlock--> <!--title--> # ABOUT PROLOGUE: GO WAYBACK! <!--text--> Prologue: Go Wayback! is a survival adventure set in the heart of the unknown, where every decision you make determines your fate. You are dropped into a vast, wild landscape, armed with little more than an old, weathered map and the tools necessary to stay alive. Your mission is simple—reach the weather station—but how you get there, and whether you survive the journey, is entirely up to you. The world is dynamic and unpredictable: the weather can change at a moment’s notice, forcing you to adapt to harsh storms, freezing temperatures, and the relentless forces of nature. You'll need to gather resources, find shelter, forage for food, and keep an eye on the horizon. The map you hold is guiding you to your goal without telling you how to get there. The world is generated using machine learning technology, meaning every playthrough offers a completely different landscape. No one will tell you where to go or how to survive. There are no hand-holding mechanics, no fixed paths, and no guarantees. It’s a world where preparation is key, and improvisation is often the difference between life and death. Will you find shelter and warmth? Will you have enough food to last? Will the weather turn against you at the worst possible time? Your ability to read the environment, make the right decisions, and adapt to ever-changing challenges will determine whether you live to see the weather station—or whether the cold hand of death claims you along the way. **Prepare** Use your environment and the tools you find to your advantage. **Travel** Traverse the vast open world in search of food and shelters. **Take Shelter** Shield yourself from extreme weather conditions affecting your stats. But don’t stay in too long. Use them instead to prepare for your next journey. **Fix** Repair items and buildings you find on your way. **Escape** Your ultimate goal is to reach the weather station and call for help. In Prologue, you’re not just surviving. You’re exploring the wild, unknown, and trying to make it to your destination. How you get there is a story only you can tell. <!--textBlock--> <!--title--> # ABOUT PROLOGUE: GO WAYBACK! <!--text--> ### Explore a new world every time you play *In Prologue: Go Wayback!* no two journeys are ever the same.  A brand new 64km2 world is generated on your PC every time you start the game. Our in-house machine-learning technology empowers our artists and designers to create a system that lets you generate billions of beautiful, natural worlds that are waiting to be explored. Chart your own course through the rugged terrain toward the distant Weather Tower. How you get there, and whether you survive, is entirely up to you. ### Embark on an adventure to overcome the wilderness Dynamic weather and time of day shape your every decision. Rain can soak your clothes and drench your fires. Thunderstorms can wreak havoc on the terrain. Blizzards bring snow and the danger of hypothermia. Forage for edible food, seek sources of drinkable water, and chart your path from shelter to shelter. ### Your choices, your world, your story No guides. No markers telling you where to go next. Just your instincts, your tools, and your choices. You will need to read your map, use your compass, keep an eye on the sky, and adapt to the terrain and the weather if you want to survive. Will you stick to the valleys, searching for shelter? Or climb the ridges for a clear line to the Weather Tower? Will you brave the storm at night, or hunker down and wait it out? Your story is what you make it. ### Key features **Survive against the elements ** Manage your body temperature, thirst, and hunger while battling rain, wind, snow, and freezing temperatures. The weather can change at any moment. **Emergent player freedom ** No quest markers, no scripted path. How you play and what you do is up to you. **Realistic navigation ** Use a compass, a map, and your gut feeling. With no mini map to tell you where to go, every step is a test of your awareness and orientation. ### The first game in our path towards Project Artemis *Prologue: Go Wayback!* is the first of three games that lay the foundation for our studio’s ultimate vision: Project Artemis. A platform for massive, living multiplayer sandboxes where millions of players can shape their own worlds and emergent stories. The demo contains the fully playable game with our three current Game Modes, and four Seeds from different worlds that our players and PLAYERUNKNOWN found and shared with the community on our Discord. A random Seed is selected every time you start the demo. Saving and the DEV menu with Custom Game Settings, the Map Editor, and Custom Seed loading are not available in this demo. We plan to update it a few times in the coming year alongside bigger feature updates, but our primary focus during Early Access is on continuously updating the main game.
Change 912981e4-0274-4a38-ab8d-5a74bb0b03b8Nov 19 2025, 07:11 AM
  • Added tag Achievements
Change 855caebd-625b-4cfa-8c60-a9ddc56a18f6Aug 26 2025, 03:46 PM