Interrogator 2

Type
Offer
Sandbox
Creation Date
Jun 13 2025, 01:29 PM
Last Modified Date
Oct 30 2026, 04:40 PM
Interrogator 2

History

Change 272143Nov 1 2026, 05:52 PM
Change 238380Oct 30 2026, 05:03 PM
  • Updated description: You work as a detective specialized in the art of interrogation. You're given cases to solve and people to interrogate, together with your loyal partner, Charles. Interaction with other entities is based on written or spoken words. → You work as a detective specialized in the art of interrogation. You're given cases to solve and people to interrogate, together with your partner, Charles. Interaction with other entities is based on written or spoken words.
  • Removed tag EARLY ACCESS
  • Added 2 countries
    • Taiwan (deny list)
    • Saudi Arabia (deny list)
Change 238077Oct 30 2026, 09:22 AM
  • Added tag Achievements
Change 168670Jun 23 2026, 10:13 PM
  • Updated effective date: 2099-01-01T00:00:00+00:00 → 2026-06-26T08:00:00+00:00
  • Updated pc release date: 2026-12-31T00:00:00+00:00 → 2026-06-26T08:00:00+00:00
  • Updated release date: 2026-12-31T00:00:00+00:00 → 2026-06-26T08:00:00+00:00
  • Added tag EARLY ACCESS
Change 122802Feb 13 2026, 08:16 AM
  • Updated long description: <!--textBlock--> <!--title--> # You work as a detective specialized in the art of interrogation. You're given cases to solve and people to interrogate. <!--text--> You're tasked with the duty of the interrogator. This time around, you're backed up with a partner, Charles. He's an interrogator too. Together, you'll investigate and potentially solve a number of cases and defeat the crime once and for all. Note that the game features a small embedding model localized within game's files, not an advanced AI system like LLM/Llama/GPT. It runs locally, on your computer, game doesn't require any internet connection. If you're expecting an immersive AI experience, you will be disappointed. The Primary tool of input is either word of mouth or written text. Conversation is the main focus of the game. The game includes an unholy amount of AI-generated content, including, but not limited to: - Textures - Images - Music - Audio effects - Voice lines - Facial and body animations - Code There's a humorous aspect to the game, intentional and otherwise. → <!--textBlock--> <!--title--> # You work as a detective specialized in the art of interrogation. You're given cases to solve and people to interrogate. <!--text--> The small town of Repriev, in the remote state of East Dakota, is gripped by an unprecedented crime wave. Rumors speak of a self-proclaimed prophet manipulating events from the shadows. You, pathologist Frank, and officer Pulaski are sent to uncover the truth, joined by a new partner, Charles, a fellow interrogator. Together, you will question suspects, connect scattered clues, and investigate cases that slowly reveal the source of the town's collapse. Every interrogation matters. Conversations shape investigations, testimonies contradict each other, and the truth must be extracted one word at a time. Newspapers, personal journals, and witness accounts gradually build a larger picture of what is really happening in Repriev. Note that the game features a small embedding model localized within game's files, not an advanced AI system like LLM/Llama/GPT. It runs locally, on your computer, game doesn't require any internet connection. If you're expecting an immersive AI experience, you will be disappointed. The Primary tool of input is either word of mouth or written text. Conversation is the main focus of the game. There's a humorous aspect to the game, intentional and otherwise.
Change 54833Aug 26 2025, 03:46 PM
  • Offer indexed on EpicDB