Inearth

History
Change 261757Nov 1 2026, 05:52 PM
- Added key image heroCarouselVideo: com.epicgames.video.qs://5c188cb8-58d0-4398-846c-ecb9b14b8653?cover=https%3A%2F%2Fcdn1.epicgames.com%2Fspt-assets%2F22a6333be35e451e9f88c793a3967eb8%2Finearth-video-ehe2k.jpg
Change 229936Oct 18 2026, 07:12 AM
- Updated long description: <!--textBlock--> <!--title--> # Tactical turn-based combat on a battlefield you can change. <!--text--> **Spill**, **freeze**, **burn**, and combine alchemical substances to reshape the battlefield. Blood can become medicine. Fire can harm one creature and heal another. Learn how these systems interact, and find your own ways to survive. Move into position, throw and teleport your enemies around, synergize spell effects, and use the environment to gain an advantage. **Gather** cards, **modify** your spells, and **adapt** to each run. Descend into the **Hollow Earth** in a roguelite deckbuilder by solo developer **reynvert**. <!--image-->  <!--textBlock--> <!--text--> **Electric** damage travels through connected **Water**, letting one spell hit several enemies. <!--image-->  <!--textBlock--> <!--text--> **Freeze Water** to stop it conducting your attack back to you. <!--image-->  <!--textBlock--> <!--text--> **Ignite Oil** for a chain reaction that damages and pushes nearby enemies. <!--image-->  <!--textBlock--> <!--text--> These are just a few examples. Discover more reactions and ways to use the environment. <!--image-->  <!--textBlock--> <!--text--> **Heat** harms **Organic** creatures but heals Golemic ones. <!--image-->  <!--textBlock--> <!--text--> **Heal** restores **Organic** health but damages the **Damned**. <!--image-->  <!--textBlock--> <!--text--> These are just two combinations. Every health type has its own response to each type of damage and to healing. <!--image-->  <!--textBlock--> <!--text--> Mix **Blood** with **Alkahest**, then recover health with the resulting **Azoth**. <!--image-->  <!--textBlock--> <!--text--> Hurt a **Toxic** creature with its own bilious blood by converting its **Bile** into explosive **Vitriol**. <!--image-->  <!--textBlock--> <!--text--> Convert **Phlegm** into **Verdigris** and step into it to gain **Shield** each turn. <!--image-->  <!--textBlock--> <!--text--> Conduct **Psychic** damage through **Melancholia**, an emotional medium, to hurt several enemies with one spell. <!--image-->  <!--textBlock--> <!--text--> These are only a few recipes. Discover more substances, conversions, and ways to utilize them. <!--image-->  <!--textBlock--> <!--title--> # Mankind looked to the stars. The enemy was waiting below. <!--text--> Beneath Earth's crust lies Inearth: a vast Underworld of ancient beings, alien life, and human settlements. The myths we dismissed as superstition were but distorted accounts of what waited below. Mankind descended with scientists, soldiers, and machinery, determined to understand, settle, and subdue Inearth. Our expansion reawakened the **Worldroot**, an ancient organism whose branches connect distant worlds. New Gates open every day, making way for extraterrestrial horrors. To contain the threat, **VEIL** abducts ordinary people with an inherited ability to manipulate matter. It gives them basic training and sends them below. You are **Subject Yellow**. Your task is to reach a Gate, cross it and sever the Worldroot branch from the other side. Success will close the Gate behind you and strand you on an alien world. Mankind will gain a little more time. <!--image-->  <!--textBlock--> <!--text--> - 180+ **spell** cards in 8 different elemental **domains** - 50+ **item** cards - 100+ rule-bending **gifts** - 80+ **NPC** types (both enemies and allies) - 38 interactive **substances** (both surfaces and clouds) - 9 **damage** types and 9 **health** types - 160+ interactive **effects** (such as Bleed or Burn) - 3 playable **characters** Descend. Close the Gate. Do not expect to return. **As above, so below.** → <!--textBlock--> <!--title--> # Tactical turn-based combat on a battlefield you can change. <!--text--> **Spill**, **freeze**, **burn**, and combine alchemical substances to reshape the battlefield. Blood can become medicine. Fire can harm one creature and heal another. Learn how these systems interact, and find your own ways to survive. Move into position, throw and teleport your enemies around, synergize spell effects, and use the environment to gain an advantage. **Gather** cards, **modify** your spells, and **adapt** to each run. Descend into the **Hollow Earth** in a roguelite deckbuilder by solo developer **reynvert**. <!--image-->  <!--textBlock--> <!--text--> **Electric** damage travels through connected **Water**, letting one spell hit several enemies. <!--image-->  <!--textBlock--> <!--text--> **Freeze Water** to stop it conducting your attack back to you. <!--image-->  <!--textBlock--> <!--text--> **Ignite Oil** for a chain reaction that damages and pushes nearby enemies. <!--image-->  <!--textBlock--> <!--text--> These are just a few examples. Discover more reactions and ways to use the environment. <!--image-->  <!--textBlock--> <!--text--> **Heat** harms **Organic** creatures but heals Golemic ones. <!--image-->  <!--textBlock--> <!--text--> **Heal** restores **Organic** health but damages the **Damned**. <!--image-->  <!--textBlock--> <!--text--> These are just two combinations. Every health type has its own response to each type of damage and to healing. <!--image-->  <!--textBlock--> <!--text--> Mix **Blood** with **Alkahest**, then recover health with the resulting **Azoth**. <!--image-->  <!--textBlock--> <!--text--> Hurt a **Toxic** creature with its own bilious blood by converting its **Bile** into explosive **Vitriol**. <!--image-->  <!--textBlock--> <!--text--> Convert **Phlegm** into **Verdigris** and step into it to gain **Shield** each turn. <!--image-->  <!--textBlock--> <!--text--> Conduct **Psychic** damage through **Melancholia**, an emotional medium, to hurt several enemies with one spell. <!--image-->  <!--textBlock--> <!--text--> These are only a few recipes. Discover more substances, conversions, and ways to utilize them. <!--image-->  <!--textBlock--> <!--title--> # Mankind looked to the stars. The enemy was waiting below. <!--text--> Beneath Earth's crust lies Inearth: a vast Underworld of ancient beings, alien life, and human settlements. The myths we dismissed as superstition were but distorted accounts of what waited below. Mankind descended with scientists, soldiers, and machinery, determined to understand, settle, and subdue Inearth. Our expansion reawakened the **Worldroot**, an ancient organism whose branches connect distant worlds. New Gates open every day, making way for extraterrestrial horrors. To contain the threat, **VEIL** abducts ordinary people with an inherited ability to manipulate matter. It gives them basic training and sends them below. You are **Subject Yellow**. Your task is to reach a Gate, cross it and sever the Worldroot branch from the other side. Success will close the Gate behind you and strand you on an alien world. Mankind will gain a little more time. <!--image-->  <!--textBlock--> <!--text--> - 180+ **spell** cards in 8 different elemental **domains** - 50+ **item** cards - 100+ rule-bending **gifts** - 80+ **NPC** types (both enemies and allies) - 38 interactive **substances** (both surfaces and clouds) - 9 **damage** types and 9 **health** types - 160+ interactive **effects** (such as Bleed or Burn) - 3 playable **characters** Descend. Close the Gate. Do not expect to return. **As above, so below.**
Change 229232Oct 14 2026, 03:12 PM
- Updated long description: <!--textBlock--> <!--title--> # Inearth is a roguelite deck-builder with deep interactive turn-based tactical combat. <!--text--> Descend into the Hollow Earth in Inearth, a roguelite deckbuilder with spellcrafting and deep tactical turn-based combat. Build your deck, modify your spells, and turn the environment into a weapon. Spill, freeze, burn, and combine alchemical substances to reshape the battlefield. Blood can become medicine. Fire can harm one creature and heal another. Learn how these systems interact, and find your own ways to survive. Experiment with: - 150+ spell cards across 8 elemental domains, with 18 spellcrafting modifications - 50+ item cards and 100+ rule-bending gifts - 70+ enemy and ally types - 38 interactive substances, from liquid puddles to clouds - 9 damage types, 9 health types, and 150+ effects such as Bleed and Burn Cascading tooltips explain the rules and interactions as you explore. A solo project by reynvert. There is a mystery to the Inearth. As above, so below. → <!--textBlock--> <!--title--> # Tactical turn-based combat on a battlefield you can change. <!--text--> **Spill**, **freeze**, **burn**, and combine alchemical substances to reshape the battlefield. Blood can become medicine. Fire can harm one creature and heal another. Learn how these systems interact, and find your own ways to survive. Move into position, throw and teleport your enemies around, synergize spell effects, and use the environment to gain an advantage. **Gather** cards, **modify** your spells, and **adapt** to each run. Descend into the **Hollow Earth** in a roguelite deckbuilder by solo developer **reynvert**. <!--image-->  <!--textBlock--> <!--text--> **Electric** damage travels through connected **Water**, letting one spell hit several enemies. <!--image-->  <!--textBlock--> <!--text--> **Freeze Water** to stop it conducting your attack back to you. <!--image-->  <!--textBlock--> <!--text--> **Ignite Oil** for a chain reaction that damages and pushes nearby enemies. <!--image-->  <!--textBlock--> <!--text--> These are just a few examples. Discover more reactions and ways to use the environment. <!--image-->  <!--textBlock--> <!--text--> **Heat** harms **Organic** creatures but heals Golemic ones. <!--image-->  <!--textBlock--> <!--text--> **Heal** restores **Organic** health but damages the **Damned**. <!--image-->  <!--textBlock--> <!--text--> These are just two combinations. Every health type has its own response to each type of damage and to healing. <!--image-->  <!--textBlock--> <!--text--> Mix **Blood** with **Alkahest**, then recover health with the resulting **Azoth**. <!--image-->  <!--textBlock--> <!--text--> Hurt a **Toxic** creature with its own bilious blood by converting its **Bile** into explosive **Vitriol**. <!--image-->  <!--textBlock--> <!--text--> Convert **Phlegm** into **Verdigris** and step into it to gain **Shield** each turn. <!--image-->  <!--textBlock--> <!--text--> Conduct **Psychic** damage through **Melancholia**, an emotional medium, to hurt several enemies with one spell. <!--image-->  <!--textBlock--> <!--text--> These are only a few recipes. Discover more substances, conversions, and ways to utilize them. <!--image-->  <!--textBlock--> <!--title--> # Mankind looked to the stars. The enemy was waiting below. <!--text--> Beneath Earth's crust lies Inearth: a vast Underworld of ancient beings, alien life, and human settlements. The myths we dismissed as superstition were but distorted accounts of what waited below. Mankind descended with scientists, soldiers, and machinery, determined to understand, settle, and subdue Inearth. Our expansion reawakened the **Worldroot**, an ancient organism whose branches connect distant worlds. New Gates open every day, making way for extraterrestrial horrors. To contain the threat, **VEIL** abducts ordinary people with an inherited ability to manipulate matter. It gives them basic training and sends them below. You are **Subject Yellow**. Your task is to reach a Gate, cross it and sever the Worldroot branch from the other side. Success will close the Gate behind you and strand you on an alien world. Mankind will gain a little more time. <!--image-->  <!--textBlock--> <!--text--> - 180+ **spell** cards in 8 different elemental **domains** - 50+ **item** cards - 100+ rule-bending **gifts** - 80+ **NPC** types (both enemies and allies) - 38 interactive **substances** (both surfaces and clouds) - 9 **damage** types and 9 **health** types - 160+ interactive **effects** (such as Bleed or Burn) - 3 playable **characters** Descend. Close the Gate. Do not expect to return. **As above, so below.**
Change 228373Oct 8 2026, 06:48 PM
- Updated long description: <!--textBlock--> <!--title--> # Inearth is a roguelite deck-builder with deep interactive turn-based tactical combat. <!--text--> This is a solo project, currently under development. Some stats (as of today): - 150+ spell cards in 8 different elemental domains - 17 card modifications used for spell crafting - 50+ item cards - 100+ rule-bending "gifts" - 70+ NPC types (both enemies and allies) - 38 interactive substances (both liquid puddles and clouds) - 9 damage types and 9 health types - 100+ interactive effects (such as Bleed or Burn) All of this is (hopefully!) presented clearly through cascading tooltips and common-sense interactions. There is a mystery to the Inearth. As above, so below. → <!--textBlock--> <!--title--> # Inearth is a roguelite deck-builder with deep interactive turn-based tactical combat. <!--text--> Descend into the Hollow Earth in Inearth, a roguelite deckbuilder with spellcrafting and deep tactical turn-based combat. Build your deck, modify your spells, and turn the environment into a weapon. Spill, freeze, burn, and combine alchemical substances to reshape the battlefield. Blood can become medicine. Fire can harm one creature and heal another. Learn how these systems interact, and find your own ways to survive. Experiment with: - 150+ spell cards across 8 elemental domains, with 18 spellcrafting modifications - 50+ item cards and 100+ rule-bending gifts - 70+ enemy and ally types - 38 interactive substances, from liquid puddles to clouds - 9 damage types, 9 health types, and 150+ effects such as Bleed and Burn Cascading tooltips explain the rules and interactions as you explore. A solo project by reynvert. There is a mystery to the Inearth. As above, so below.
Change 212160Sep 25 2026, 06:58 AM
- Removed 26 countries
- Austria (deny list)
- Belgium (deny list)
- Bulgaria (deny list)
- Cyprus (deny list)
- Czechia (deny list)
- Denmark (deny list)
- Estonia (deny list)
- Spain (deny list)
- Finland (deny list)
- France (deny list)
- Greece (deny list)
- Croatia (deny list)
- Hungary (deny list)
- Ireland (deny list)
- Italy (deny list)
- Lithuania (deny list)
- Luxembourg (deny list)
- Latvia (deny list)
- Malta (deny list)
- Netherlands (deny list)
- Poland (deny list)
- Portugal (deny list)
- Romania (deny list)
- Sweden (deny list)
- Slovenia (deny list)
- Slovakia (deny list)
Change 206150Sep 22 2026, 07:56 PM
- Added 26 countries
- Belgium (deny list)
- Finland (deny list)
- Portugal (deny list)
- Bulgaria (deny list)
- Denmark (deny list)
- Lithuania (deny list)
- Luxembourg (deny list)
- Latvia (deny list)
- Croatia (deny list)
- France (deny list)
- Hungary (deny list)
- Sweden (deny list)
- Slovenia (deny list)
- Slovakia (deny list)
- Ireland (deny list)
- Estonia (deny list)
- Malta (deny list)
- Greece (deny list)
- Italy (deny list)
- Spain (deny list)
- Austria (deny list)
- Cyprus (deny list)
- Czechia (deny list)
- Poland (deny list)
- Romania (deny list)
- Netherlands (deny list)
Change 197667Sep 13 2026, 04:00 PM
- Updated effective date: 2099-01-01T00:00:00+00:00 → 2026-10-27T17:00:00+00:00
- Updated pc release date: 2099-01-01T00:00:00+00:00 → 2026-10-27T17:00:00+00:00
- Updated release date: 2099-01-01T00:00:00+00:00 → 2026-10-27T17:00:00+00:00
- Removed tag EARLY ACCESS
Change 197666Sep 13 2026, 07:41 AM
- Added tag Achievements
Change 196502Sep 4 2026, 07:17 PM
- Offer indexed on EpicDB