Cricket Club President

Type
Offer
Sandbox
Creation Date
Sep 5 2026, 01:08 PM
Last Modified Date
Nov 2 2026, 11:42 PM
Cricket Club President

History

Change 388184Nov 2 2026, 11:45 PM
  • Updated long description: <!--textBlock--> <!--title--> # Inspired by old school Cricket Coach <!--text--> It is the middle of winter. Nobody has picked up a bat since March. The Annual General Meeting is upstairs at the bowling club, twenty-two people in a room set for sixty, and the Treasurer is a long way into the accounts before it becomes clear the president is not coming back. Nominations are called for. Nobody moves. Then somebody says your name. Somebody else seconds it before you have worked out who. Carried. You have a club at the bottom of Division 8, three sides to field by the start of the season, and a committee who will spend the next six months finding out what you are like. <!--textBlock--> <!--title--> # Where the club is <!--text--> Pick the country first: Australia, England, New Zealand, South Africa, the West Indies, the United States, Ireland, Scotland, or a mixed league across Europe. Then pick a state, county or province and play its own competition, or take the whole country as one league. In England, teas are a serious matter. In the United States a league game can be three hours in the car, and the pitch might be matting. Name the club and the grounds, pick the colours and design the crest, then decide who you were before the vote: a former 1st XI captain with two hundred games the club remembers, a local businessman with three hardware stores and a view, a stalwart with thirty years of canteen rosters behind them, or an outsider who ran a Division 3 club. It ended badly, and people read about it. <!--textBlock--> <!--title--> # Every week <!--text--> On your first weekend the club fields three sides, and all three want the best eleven players. You call the selection meeting, hear the captains out, take the Chairman of Selectors' recommendation or overrule it, and have the sides settled before the Friday. <!--image--> ![Cricket Club President-pvbub](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-pvbub.gif) <!--textBlock--> <!--title--> # The room <!--text--> The captain has his own ideas about the side. The Chairman of Selectors wants the club man ahead of the better player, or to blood a junior who is not ready. Overrule the captain often enough and he stops being polite about it. Ring someone on the committee and somebody else hears whose number you rang. The Facilities Officer has not called a tradesman in three years. Some of them are family. The Treasurer's son might be in your 2nd Grade side. Drop him and she notices, and she may ask for him back: "I will not pretend I am neutral about this." Let him go to another club and she does not forgive it. When one of a married couple on the committee turns against you at the AGM, the other usually goes too. <!--image--> ![Cricket Club President-1jq3u](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-1jq3u.gif) <!--textBlock--> <!--title--> # The vote <!--text--> At the end of the season the club votes on whether you stay. Before the vote you get to your feet and make promises: "bring the registration fee down", "put another tier into the ground", "get everyone training twice a week". Next winter they hold you to every one. Lose the vote and you are gone. Say no to someone on the committee often enough and they may stand against you, and a broken promise gives them something to campaign on. <!--image--> ![Cricket Club President-1i6jg](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-1i6jg.gif) <!--textBlock--> <!--title--> # What the club actually costs <!--text--> Kit suppliers bring their own designs and prices, and the one you like is rarely the best deal. Every sponsor wants to know what the club can do for them. A good Treasurer who gets on with you leans over before you sit down with one and tells you what they can afford. "Not a dollar more." Now and then a local firm backs one player. <!--image--> ![Cricket Club President-g2drd](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-g2drd.gif) <!--textBlock--> <!--title--> # The cricket, if you choose not to sleep in on the Saturday <!--text--> Then Saturday morning happens. Somebody texts at 7:43: "can't make it today mate, bit of a situation." No further detail. Somebody tweaked his back getting out of the car. Somebody has food poisoning, and he was fine at the pub last night. Run short enough and you field a ring-in. His file reads: "Watching from the car park. Seemed keen. We were desperate." <!--image--> ![Cricket Club President-e2wn8](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-e2wn8.gif) <!--textBlock--> <!--title--> # The dressing room <!--text--> Every player at the club has mates in it, and a few of them have somebody they cannot stand. Every player wants something from the club and does not say what. "He is not in the ones, and it is eating at him." When a clique turns against the club there is talk in the rooms, and if the man at the centre goes, the rest may follow. Somebody will dispute an umpire's decision for eleven minutes and forty-three seconds, timed by the scorer, and the association bans him for a week. Somebody will tell a fourteen-year-old to harden up after a blow on the helmet. That one is yours to deal with: a warning, a fine, a ban, or the sack. In the winter a rival club bids for one of your players. Take the money, or turn it down: "He knows, and so does the dressing room." A player you release can turn up at a rival club with his record under his arm. When you meet, tempers are shorter and the umpire has a word. <!--image--> ![Cricket Club President-e05r3](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-e05r3.gif) <!--textBlock--> <!--title--> # Who follows the club? <!--text--> Nobody, at first. The club page has about fifty followers and most of them are somebody's parents. Hire a media manager and the club page starts posting. After a 1st Grade loss the Hype Merchant writes "Chin up. The 1st Grade will front up again." The Controversialist writes "Another one gone in the 1st Grade. At some point this stops being bad luck." The players post regardless. Somebody who has been in the reserves since October posts something sour. A few weeks later he hands in his boots, and he may turn up at another club. <!--image--> ![Cricket Club President-6c6gp](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-6c6gp.gif) <!--textBlock--> <!--title--> # Who you hire <!--text--> Advertise a coaching job and the applicants turn up the next week. The best coaches will not take a call from Division 8. Men at rival clubs who want a higher grade ask to come across. An overseas agent will sell you a man you have never seen bat: "Underrated. Didn't get the opportunities he deserved back home." <!--textBlock--> <!--title--> # Going up <!--text--> Every winter the association meets to vote on the rules. "Nobody may pay more than four players. The clubs with a benefactor call it levelling; the clubs without call it Tuesday." Your Vice President sounds out the other clubs first. One who wants your job may call it line-ball when it is not. <!--textBlock--> <!--title--> # And then the winter <!--text--> Finals, the Awards Night, and then the winter's decisions, which come back in October whether you remember making them or not: - which sponsors you keep - what to charge in registration, and who makes the kit - which of twenty-two trialists you sign - which juniors get a school scholarship - whether to rent the ground to the footy club for the winter - which guest coaches to bring in, one of them "Grade cricket legend in his suburb. Slightly too confident about it." - how many nights a week everyone trains - who is released, and who captains which side, if he will take it And then you go around again. <!--image--> ![Cricket Club President-1q4b4](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-1q4b4.gif) <!--textBlock--> <!--title--> # Everything in the game <!--text--> - Run a club in Australia, England, New Zealand, South Africa, the West Indies, the United States, Ireland, Scotland or a mixed league across Europe, each with its own clubs, weather and problems - Play one state, county or province's competition, with its own rep sides and national call-ups, or the whole country as one league - In the West Indies and the United States, T20 franchises pick the league's best local players, and some sit out club games hoping to be picked - Start at the bottom of Division 8, start in any division, or take over a club already in the league - Name the club and its grounds, choose the colours and design the crest, or upload your own logo - Pick three sides from one squad every week, with the captains and the Chairman of Selectors in the room - A committee of seven, each with their own goals, grudges and a vote - An AGM every season that judges the year you had, and promises you are held to - Factions, plots and rival candidates for your job - One-day and two-day league cricket, finals, and a Twenty20 knockout cup - Watch your matches ball by ball, or skip to the result - Scorecards, wagon wheels, Manhattans, worms and a written match report - A dressing room of mates, feuds, cliques and day jobs, and good players who ask for a contract before they walk - Sponsors, kit deals, facilities and staff to hire - Juniors, trials, scouting and school partnerships - Named umpires, representative sides and an association that votes on the rules - Two scenarios, The Walkout and The Posting, each with a worldwide leaderboard - A pack editor for your own clubs, names, faces, logos, umpires, club incidents and scenarios - Achievements and three save slots → <!--textBlock--> <!--title--> # Inspired by old school Cricket Coach, Football Manager, and the headaches of running real life cricket clubs <!--text--> Most cricket management games put you in charge of a county, a state side or a franchise. This one is about the club down the road: grade and district cricket, teams, the volunteers, the committee and the AGM. It is the middle of winter. Nobody has picked up a bat since March. The Annual General Meeting is upstairs at the bowling club, twenty-two people in a room set for sixty, and the Treasurer is a long way into the accounts before it becomes clear the president is not coming back. Nominations are called for. Nobody moves. Then somebody says your name. Somebody else seconds it before you have worked out who. Carried. You have a club at the bottom of Division 8, three sides to field by the start of the season, and a committee who will spend the next six months finding out what you are like. <!--textBlock--> <!--title--> # Where the club is <!--text--> Pick the country first: Australia, England, New Zealand, South Africa, the West Indies, the United States, Ireland, Scotland, or a mixed league across Europe. Then pick a state, county or province and play its own competition, or take the whole country as one league. In England, teas are a serious matter. In the United States a league game can be three hours in the car, and the pitch might be matting. Name the club and the grounds, pick the colours and design the crest, then decide who you were before the vote: a former 1st XI captain with two hundred games the club remembers, a local businessman with three hardware stores and a view, a stalwart with thirty years of canteen rosters behind them, or an outsider who ran a Division 3 club. It ended badly, and people read about it. <!--textBlock--> <!--title--> # Every week <!--text--> On your first weekend the club fields three sides, and all three want the best eleven players. You call the selection meeting, hear the captains out, take the Chairman of Selectors' recommendation or overrule it, and have the sides settled before the Friday. <!--image--> ![Cricket Club President-ffdax](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-ffdax.gif) <!--textBlock--> <!--title--> # The room <!--text--> The captain has his own ideas about the side. The Chairman of Selectors wants the club man ahead of the better player, or to blood a junior who is not ready. Overrule the captain often enough and he stops being polite about it. Ring someone on the committee and somebody else hears whose number you rang. The Facilities Officer has not called a tradesman in three years. Some of them are family. The Treasurer's son might be in your 2nd Grade side. Drop him and she notices, and she may ask for him back: "I will not pretend I am neutral about this." Let him go to another club and she does not forgive it. When one of a married couple on the committee turns against you at the AGM, the other usually goes too. <!--image--> ![Cricket Club President-1vk2w](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-1vk2w.gif) <!--textBlock--> <!--title--> # The vote <!--text--> At the end of the season the club votes on whether you stay. Before the vote you get to your feet and make promises: "bring the registration fee down", "put another tier into the ground", "get everyone training twice a week". Next winter they hold you to every one. Lose the vote and you are gone. Say no to someone on the committee often enough and they may stand against you, and a broken promise gives them something to campaign on. <!--image--> ![Cricket Club President-ha55c](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-ha55c.gif) <!--textBlock--> <!--title--> # What the club actually costs <!--text--> Kit suppliers bring their own designs and prices, and the one you like is rarely the best deal. Every sponsor wants to know what the club can do for them. A good Treasurer who gets on with you leans over before you sit down with one and tells you what they can afford. "Not a dollar more." Now and then a local firm backs one player. <!--image--> ![Cricket Club President-a1d35](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-a1d35.gif) <!--textBlock--> <!--title--> # The cricket, if you choose not to sleep in on the Saturday <!--text--> Then Saturday morning happens. Somebody texts at 7:43: "can't make it today mate, bit of a situation." No further detail. Somebody tweaked his back getting out of the car. Somebody has food poisoning, and he was fine at the pub last night. Run short enough and you field a ring-in. His file reads: "Watching from the car park. Seemed keen. We were desperate." <!--image--> ![Cricket Club President-1lhth](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-1lhth.gif) <!--textBlock--> <!--title--> # The dressing room <!--text--> Every player at the club has mates in it, and a few of them have somebody they cannot stand. Every player wants something from the club and does not say what. "He is not in the ones, and it is eating at him." When a clique turns against the club there is talk in the rooms, and if the man at the centre goes, the rest may follow. Somebody will dispute an umpire's decision for eleven minutes and forty-three seconds, timed by the scorer, and the association bans him for a week. Somebody will tell a fourteen-year-old to harden up after a blow on the helmet. That one is yours to deal with: a warning, a fine, a ban, or the sack. In the winter a rival club bids for one of your players. Take the money, or turn it down: "He knows, and so does the dressing room." A player you release can turn up at a rival club with his record under his arm. When you meet, tempers are shorter and the umpire has a word. <!--image--> ![Cricket Club President-eu968](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-eu968.gif) <!--textBlock--> <!--title--> # Who follows the club? <!--text--> Nobody, at first. The club page has about fifty followers and most of them are somebody's parents. Hire a media manager and the club page starts posting. After a 1st Grade loss the Hype Merchant writes "Chin up. The 1st Grade will front up again." The Controversialist writes "Another one gone in the 1st Grade. At some point this stops being bad luck." The players post regardless. Somebody who has been in the reserves since October posts something sour. A few weeks later he hands in his boots, and he may turn up at another club. <!--image--> ![Cricket Club President-1o8dj](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-1o8dj.gif) <!--textBlock--> <!--title--> # Who you hire <!--text--> Advertise a coaching job and the applicants turn up the next week. The best coaches will not take a call from Division 8. Men at rival clubs who want a higher grade ask to come across. An overseas agent will sell you a man you have never seen bat: "Underrated. Didn't get the opportunities he deserved back home." <!--textBlock--> <!--title--> # Going up <!--text--> Every winter the association meets to vote on the rules. "Nobody may pay more than four players. The clubs with a benefactor call it levelling; the clubs without call it Tuesday." Your Vice President sounds out the other clubs first. One who wants your job may call it line-ball when it is not. <!--textBlock--> <!--title--> # And then the winter <!--text--> Finals, the Awards Night, and then the winter's decisions, which come back in October whether you remember making them or not: - which sponsors you keep - what to charge in registration, and who makes the kit - which of twenty-two trialists you sign - which juniors get a school scholarship - whether to rent the ground to the footy club for the winter - which guest coaches to bring in, one of them "Grade cricket legend in his suburb. Slightly too confident about it." - how many nights a week everyone trains - who is released, and who captains which side, if he will take it And then you go around again. <!--image--> ![Cricket Club President-r4s6e](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-r4s6e.gif) <!--textBlock--> <!--title--> # Everything in the game <!--text--> - Run a club in Australia, England, New Zealand, South Africa, the West Indies, the United States, Ireland, Scotland or a mixed league across Europe, each with its own clubs, weather and problems - Play one state, county or province's competition, with its own rep sides and national call-ups, or the whole country as one league - In the West Indies and the United States, T20 franchises pick the league's best local players, and some sit out club games hoping to be picked - Start at the bottom of Division 8, start in any division, or take over a club already in the league - Name the club and its grounds, choose the colours and design the crest, or upload your own logo - Pick three sides from one squad every week, with the captains and the Chairman of Selectors in the room - A committee of seven, each with their own goals, grudges and a vote - An AGM every season that judges the year you had, and promises you are held to - Factions, plots and rival candidates for your job - One-day and two-day league cricket, finals, and a Twenty20 knockout cup - Watch your matches ball by ball, or skip to the result - Scorecards, wagon wheels, Manhattans, worms and a written match report - A dressing room of mates, feuds, cliques and day jobs, and good players who ask for a contract before they walk - Sponsors, kit deals, facilities and staff to hire - Juniors, trials, scouting and school partnerships - Named umpires, representative sides and an association that votes on the rules - Two scenarios, The Walkout and The Posting, each with a worldwide leaderboard - A pack editor for your own clubs, names, faces, logos, umpires, club incidents and scenarios - Achievements and three save slots
  • Added 19 key images
  • Updated key image heroCarouselVideo url: com.epicgames.video.qs://549ccf10-8496-4fc0-93da-3164196bf5f9?cover=https%3A%2F%2Fcdn1.epicgames.com%2Fspt-assets%2F4e031f28cf2a434e9f9ba5a7595d38b5%2Fcricket-club-president-video-hrs9l.jpg&vtt=https%3A%2F%2Fcdn1.epicgames.com%2Fspt-assets%2F4e031f28cf2a434e9f9ba5a7595d38b5%2Fcricket-club-president-video-captions-7cnwx.vtt → com.epicgames.video.qs://2cd71579-425c-4fcd-8bb6-c1ea33cada70?cover=https%3A%2F%2Fcdn1.epicgames.com%2Fspt-assets%2F4e031f28cf2a434e9f9ba5a7595d38b5%2Fcricket-club-president-video-y5b4m.jpg&vtt=https%3A%2F%2Fcdn1.epicgames.com%2Fspt-assets%2F4e031f28cf2a434e9f9ba5a7595d38b5%2Fcricket-club-president-video-captions-17pvs.vtt
  • Removed 16 key images
Change 265712Nov 1 2026, 05:52 PM
Change 237997Oct 29 2026, 09:02 PM
  • Updated long description: <!--textBlock--> <!--title--> # It is the middle of winter <!--text--> Nobody has picked up a bat since March. The Annual General Meeting is upstairs at the bowling club, twenty-two people in a room set for sixty, and the Treasurer is a long way into the accounts before it becomes clear the president is not coming back. Nominations are called for. Nobody moves. Then somebody says your name. Somebody else seconds it before you have worked out who. Carried. You have a club at the bottom of Division 8, three sides to field by the start of the season, and a committee who will spend the next six months finding out what you are like. <!--textBlock--> <!--title--> # Where the club is <!--text--> Pick the country first: Australia, England, New Zealand, South Africa, the West Indies, the United States, Ireland, Scotland, or a mixed league across Europe. Then pick a state, county or province and play its own competition, or take the whole country as one league. In England, teas are a serious matter. In the United States a league game can be three hours in the car, and the pitch might be matting. Name the club and the grounds, pick the colours and design the crest, then decide who you were before the vote: a former 1st XI captain with two hundred games the club remembers, a local businessman with three hardware stores and a view, a stalwart with thirty years of canteen rosters behind them, or an outsider who ran a Division 3 club. It ended badly, and people read about it. <!--textBlock--> <!--title--> # Every week <!--text--> On your first weekend the club fields three sides, and all three want the best eleven players. You call the selection meeting, hear the captains out, take the Chairman of Selectors' recommendation or overrule it, and have the sides settled before the Friday. <!--image--> ![Cricket Club President-pvbub](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-pvbub.gif) <!--textBlock--> <!--title--> # The room <!--text--> The captain has his own ideas about the side. The Chairman of Selectors wants the club man ahead of the better player, or to blood a junior who is not ready. Overrule the captain often enough and he stops being polite about it. Ring someone on the committee and somebody else hears whose number you rang. The Facilities Officer has not called a tradesman in three years. Some of them are family. The Treasurer's son might be in your 2nd Grade side. Drop him and she notices, and she may ask for him back: "I will not pretend I am neutral about this." Let him go to another club and she does not forgive it. When one of a married couple on the committee turns against you at the AGM, the other usually goes too. <!--image--> ![Cricket Club President-1jq3u](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-1jq3u.gif) <!--textBlock--> <!--title--> # The vote <!--text--> At the end of the season the club votes on whether you stay. Before the vote you get to your feet and make promises: "bring the registration fee down", "put another tier into the ground", "get everyone training twice a week". Next winter they hold you to every one. Lose the vote and you are gone. Say no to someone on the committee often enough and they may stand against you, and a broken promise gives them something to campaign on. <!--image--> ![Cricket Club President-1i6jg](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-1i6jg.gif) <!--textBlock--> <!--title--> # What the club actually costs <!--text--> Kit suppliers bring their own designs and prices, and the one you like is rarely the best deal. Every sponsor wants to know what the club can do for them. A good Treasurer who gets on with you leans over before you sit down with one and tells you what they can afford. "Not a dollar more." Now and then a local firm backs one player. <!--image--> ![Cricket Club President-g2drd](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-g2drd.gif) <!--textBlock--> <!--title--> # The cricket, if you choose not to sleep in on the Saturday <!--text--> Then Saturday morning happens. Somebody texts at 7:43: "can't make it today mate, bit of a situation." No further detail. Somebody tweaked his back getting out of the car. Somebody has food poisoning, and he was fine at the pub last night. Run short enough and you field a ring-in. His file reads: "Watching from the car park. Seemed keen. We were desperate." <!--image--> ![Cricket Club President-e2wn8](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-e2wn8.gif) <!--textBlock--> <!--title--> # The dressing room <!--text--> Every player at the club has mates in it, and a few of them have somebody they cannot stand. Every player wants something from the club and does not say what. "He is not in the ones, and it is eating at him." When a clique turns against the club there is talk in the rooms, and if the man at the centre goes, the rest may follow. Somebody will dispute an umpire's decision for eleven minutes and forty-three seconds, timed by the scorer, and the association bans him for a week. Somebody will tell a fourteen-year-old to harden up after a blow on the helmet. That one is yours to deal with: a warning, a fine, a ban, or the sack. In the winter a rival club bids for one of your players. Take the money, or turn it down: "He knows, and so does the dressing room." A player you release can turn up at a rival club with his record under his arm. When you meet, tempers are shorter and the umpire has a word. <!--image--> ![Cricket Club President-e05r3](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-e05r3.gif) <!--textBlock--> <!--title--> # Who follows the club? <!--text--> Nobody, at first. The club page has about fifty followers and most of them are somebody's parents. Hire a media manager and the club page starts posting. After a 1st Grade loss the Hype Merchant writes "Chin up. The 1st Grade will front up again." The Controversialist writes "Another one gone in the 1st Grade. At some point this stops being bad luck." The players post regardless. Somebody who has been in the reserves since October posts something sour. A few weeks later he hands in his boots, and he may turn up at another club. <!--image--> ![Cricket Club President-6c6gp](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-6c6gp.gif) <!--textBlock--> <!--title--> # Who you hire <!--text--> Advertise a coaching job and the applicants turn up the next week. The best coaches will not take a call from Division 8. Men at rival clubs who want a higher grade ask to come across. An overseas agent will sell you a man you have never seen bat: "Underrated. Didn't get the opportunities he deserved back home." <!--textBlock--> <!--title--> # Going up <!--text--> Every winter the association meets to vote on the rules. "Nobody may pay more than four players. The clubs with a benefactor call it levelling; the clubs without call it Tuesday." Your Vice President sounds out the other clubs first. One who wants your job may call it line-ball when it is not. <!--textBlock--> <!--title--> # And then the winter <!--text--> Finals, the Awards Night, and then the winter's decisions, which come back in October whether you remember making them or not: - which sponsors you keep - what to charge in registration, and who makes the kit - which of twenty-two trialists you sign - which juniors get a school scholarship - whether to rent the ground to the footy club for the winter - which guest coaches to bring in, one of them "Grade cricket legend in his suburb. Slightly too confident about it." - how many nights a week everyone trains - who is released, and who captains which side, if he will take it And then you go around again. <!--image--> ![Cricket Club President-1q4b4](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-1q4b4.gif) <!--textBlock--> <!--title--> # Everything in the game <!--text--> - Run a club in Australia, England, New Zealand, South Africa, the West Indies, the United States, Ireland, Scotland or a mixed league across Europe, each with its own clubs, weather and problems - Play one state, county or province's competition, with its own rep sides and national call-ups, or the whole country as one league - Start at the bottom of Division 8, start in any division, or take over a club already in the league - Name the club and its grounds, choose the colours and design the crest, or upload your own logo - Pick three sides from one squad every week, with the captains and the Chairman of Selectors in the room - A committee of seven, each with their own goals, grudges and a vote - An AGM every season that judges the year you had, and promises you are held to - Factions, plots and rival candidates for your job - One-day and two-day league cricket, finals, and a Twenty20 knockout cup - Watch your matches ball by ball, or skip to the result - Scorecards, wagon wheels, Manhattans, worms and a written match report - A dressing room of mates, feuds, cliques and day jobs - Sponsors, kit deals, facilities and staff to hire - Juniors, trials, scouting and school partnerships - Named umpires, representative sides and an association that votes on the rules - Two scenarios: The Walkout and The Posting - A pack editor for your own clubs, names, faces, logos, umpires, club incidents and scenarios - Achievements and three save slots → <!--textBlock--> <!--title--> # Inspired by old school Cricket Coach <!--text--> It is the middle of winter. Nobody has picked up a bat since March. The Annual General Meeting is upstairs at the bowling club, twenty-two people in a room set for sixty, and the Treasurer is a long way into the accounts before it becomes clear the president is not coming back. Nominations are called for. Nobody moves. Then somebody says your name. Somebody else seconds it before you have worked out who. Carried. You have a club at the bottom of Division 8, three sides to field by the start of the season, and a committee who will spend the next six months finding out what you are like. <!--textBlock--> <!--title--> # Where the club is <!--text--> Pick the country first: Australia, England, New Zealand, South Africa, the West Indies, the United States, Ireland, Scotland, or a mixed league across Europe. Then pick a state, county or province and play its own competition, or take the whole country as one league. In England, teas are a serious matter. In the United States a league game can be three hours in the car, and the pitch might be matting. Name the club and the grounds, pick the colours and design the crest, then decide who you were before the vote: a former 1st XI captain with two hundred games the club remembers, a local businessman with three hardware stores and a view, a stalwart with thirty years of canteen rosters behind them, or an outsider who ran a Division 3 club. It ended badly, and people read about it. <!--textBlock--> <!--title--> # Every week <!--text--> On your first weekend the club fields three sides, and all three want the best eleven players. You call the selection meeting, hear the captains out, take the Chairman of Selectors' recommendation or overrule it, and have the sides settled before the Friday. <!--image--> ![Cricket Club President-pvbub](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-pvbub.gif) <!--textBlock--> <!--title--> # The room <!--text--> The captain has his own ideas about the side. The Chairman of Selectors wants the club man ahead of the better player, or to blood a junior who is not ready. Overrule the captain often enough and he stops being polite about it. Ring someone on the committee and somebody else hears whose number you rang. The Facilities Officer has not called a tradesman in three years. Some of them are family. The Treasurer's son might be in your 2nd Grade side. Drop him and she notices, and she may ask for him back: "I will not pretend I am neutral about this." Let him go to another club and she does not forgive it. When one of a married couple on the committee turns against you at the AGM, the other usually goes too. <!--image--> ![Cricket Club President-1jq3u](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-1jq3u.gif) <!--textBlock--> <!--title--> # The vote <!--text--> At the end of the season the club votes on whether you stay. Before the vote you get to your feet and make promises: "bring the registration fee down", "put another tier into the ground", "get everyone training twice a week". Next winter they hold you to every one. Lose the vote and you are gone. Say no to someone on the committee often enough and they may stand against you, and a broken promise gives them something to campaign on. <!--image--> ![Cricket Club President-1i6jg](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-1i6jg.gif) <!--textBlock--> <!--title--> # What the club actually costs <!--text--> Kit suppliers bring their own designs and prices, and the one you like is rarely the best deal. Every sponsor wants to know what the club can do for them. A good Treasurer who gets on with you leans over before you sit down with one and tells you what they can afford. "Not a dollar more." Now and then a local firm backs one player. <!--image--> ![Cricket Club President-g2drd](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-g2drd.gif) <!--textBlock--> <!--title--> # The cricket, if you choose not to sleep in on the Saturday <!--text--> Then Saturday morning happens. Somebody texts at 7:43: "can't make it today mate, bit of a situation." No further detail. Somebody tweaked his back getting out of the car. Somebody has food poisoning, and he was fine at the pub last night. Run short enough and you field a ring-in. His file reads: "Watching from the car park. Seemed keen. We were desperate." <!--image--> ![Cricket Club President-e2wn8](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-e2wn8.gif) <!--textBlock--> <!--title--> # The dressing room <!--text--> Every player at the club has mates in it, and a few of them have somebody they cannot stand. Every player wants something from the club and does not say what. "He is not in the ones, and it is eating at him." When a clique turns against the club there is talk in the rooms, and if the man at the centre goes, the rest may follow. Somebody will dispute an umpire's decision for eleven minutes and forty-three seconds, timed by the scorer, and the association bans him for a week. Somebody will tell a fourteen-year-old to harden up after a blow on the helmet. That one is yours to deal with: a warning, a fine, a ban, or the sack. In the winter a rival club bids for one of your players. Take the money, or turn it down: "He knows, and so does the dressing room." A player you release can turn up at a rival club with his record under his arm. When you meet, tempers are shorter and the umpire has a word. <!--image--> ![Cricket Club President-e05r3](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-e05r3.gif) <!--textBlock--> <!--title--> # Who follows the club? <!--text--> Nobody, at first. The club page has about fifty followers and most of them are somebody's parents. Hire a media manager and the club page starts posting. After a 1st Grade loss the Hype Merchant writes "Chin up. The 1st Grade will front up again." The Controversialist writes "Another one gone in the 1st Grade. At some point this stops being bad luck." The players post regardless. Somebody who has been in the reserves since October posts something sour. A few weeks later he hands in his boots, and he may turn up at another club. <!--image--> ![Cricket Club President-6c6gp](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-6c6gp.gif) <!--textBlock--> <!--title--> # Who you hire <!--text--> Advertise a coaching job and the applicants turn up the next week. The best coaches will not take a call from Division 8. Men at rival clubs who want a higher grade ask to come across. An overseas agent will sell you a man you have never seen bat: "Underrated. Didn't get the opportunities he deserved back home." <!--textBlock--> <!--title--> # Going up <!--text--> Every winter the association meets to vote on the rules. "Nobody may pay more than four players. The clubs with a benefactor call it levelling; the clubs without call it Tuesday." Your Vice President sounds out the other clubs first. One who wants your job may call it line-ball when it is not. <!--textBlock--> <!--title--> # And then the winter <!--text--> Finals, the Awards Night, and then the winter's decisions, which come back in October whether you remember making them or not: - which sponsors you keep - what to charge in registration, and who makes the kit - which of twenty-two trialists you sign - which juniors get a school scholarship - whether to rent the ground to the footy club for the winter - which guest coaches to bring in, one of them "Grade cricket legend in his suburb. Slightly too confident about it." - how many nights a week everyone trains - who is released, and who captains which side, if he will take it And then you go around again. <!--image--> ![Cricket Club President-1q4b4](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-1q4b4.gif) <!--textBlock--> <!--title--> # Everything in the game <!--text--> - Run a club in Australia, England, New Zealand, South Africa, the West Indies, the United States, Ireland, Scotland or a mixed league across Europe, each with its own clubs, weather and problems - Play one state, county or province's competition, with its own rep sides and national call-ups, or the whole country as one league - In the West Indies and the United States, T20 franchises pick the league's best local players, and some sit out club games hoping to be picked - Start at the bottom of Division 8, start in any division, or take over a club already in the league - Name the club and its grounds, choose the colours and design the crest, or upload your own logo - Pick three sides from one squad every week, with the captains and the Chairman of Selectors in the room - A committee of seven, each with their own goals, grudges and a vote - An AGM every season that judges the year you had, and promises you are held to - Factions, plots and rival candidates for your job - One-day and two-day league cricket, finals, and a Twenty20 knockout cup - Watch your matches ball by ball, or skip to the result - Scorecards, wagon wheels, Manhattans, worms and a written match report - A dressing room of mates, feuds, cliques and day jobs, and good players who ask for a contract before they walk - Sponsors, kit deals, facilities and staff to hire - Juniors, trials, scouting and school partnerships - Named umpires, representative sides and an association that votes on the rules - Two scenarios, The Walkout and The Posting, each with a worldwide leaderboard - A pack editor for your own clubs, names, faces, logos, umpires, club incidents and scenarios - Achievements and three save slots
Change 229974Oct 18 2026, 08:21 PM
  • Updated long description: <!--textBlock--> <!--title--> # It is the middle of winter <!--text--> Nobody has picked up a bat since March. The Annual General Meeting is upstairs at the bowling club, twenty-two people in a room set for sixty, and the Treasurer is a long way into the accounts before it becomes clear the president is not coming back. Nominations are called for. Nobody moves. Then somebody says your name. Somebody else seconds it before you have worked out who. Carried. You have a club at the bottom of Division 8, three sides to field by the start of the season, and a committee who will spend the next six months finding out what you are like. <!--textBlock--> <!--title--> # Where the club is <!--text--> Pick the country first: Australia, England, New Zealand, South Africa, the West Indies or the United States. Each has its own clubs, districts and names on the teamsheet. In England, teas are a serious matter. In the United States a league game can be three hours in the car, and the pitch might be matting. Name the club, the grounds and the colours, then decide who you were before the vote: a former 1st XI captain with two hundred games the club remembers, a local businessman with three hardware stores and a view, a stalwart with thirty years of canteen rosters behind them, or an outsider who ran a Division 3 club. It ended badly, and people read about it. <!--textBlock--> <!--title--> # Every week <!--text--> Three sides take the field on your first weekend — 1st Grade, 2nd Grade and the U19s — and all three want the best players. You call the selection meeting, hear the captains out, take the Chairman of Selectors' recommendation or overrule it, and have the sides settled before the Friday. The league alternates one-dayers and two-dayers. The mid-week T20 is a knockout cup for all eighty clubs, and from the bottom of Division 8 winning it takes seven ties. Field placings, declarations and coaching are not on you. <!--textBlock--> <!--title--> # The room <!--text--> A captain who counts the times you overruled him starts voicing his opinion. A Chairman of Selectors with a bias: he might take the club man ahead of the better player, or blood a junior who is not ready. Agreeing with one of them is refusing another. Both remember. Stay on good terms with someone on the committee who is good at the job and they start doing things for the club. One Facilities Officer keeps the upkeep down until she has not called a tradesman in three years. Some of them are family. The Treasurer's son might be in your 2nd Grade side. Drop him and she notices, and she may ask for him back: "I will not pretend I am neutral about this." Let him go to another club and she does not forgive it. When one of a married couple on the committee turns against you at the AGM, the other usually goes too. <!--textBlock--> <!--title--> # The vote <!--text--> At the end of the season the club votes on whether you stay: the players, the committee, the staff and the volunteers. Before the vote you get to your feet and make up to promises: "bring the registration fee down", "put another tier into the ground", "get everyone training twice a week". Next winter they hold you to every one. You can promise nothing at all. Nobody is owed anything next year, and nobody is grateful this year either. Everyone on the committee judges you on something different: the Treasurer on the bank balance, the Facilities Officer on what you built this season. Below fifty per cent and the run ends — no relegation needed, no final lost. Say no to one of them often enough and they may stand against you, and a broken promise gives them something to campaign on. <!--textBlock--> <!--title--> # What the club actually costs <!--text--> Kit suppliers bring their own designs and prices, and the one you like is rarely the best deal. Registration pays for it, and the players notice what you charge them. Sponsors start with a logo on the training kit and go up to naming rights, where the ground takes the sponsor's name. The biggest only talks to a club with a following. A good Treasurer who gets on with you leans over before you go in and tells you what they can afford. "Not a dollar more." Now and then a local firm backs one player, and pays only while he is in 1st Grade. <!--textBlock--> <!--title--> # The cricket, if you choose not to sleep in on the Saturday <!--text--> Then Saturday morning happens. Somebody texts at 7:43: "can't make it today mate, bit of a situation." No further detail. Somebody tweaked his back getting out of the car. Somebody has food poisoning, and he was fine at the pub last night. Run short enough and you field a ring-in. His file reads: "Watching from the car park. Seemed keen. We were desperate." Any match can be watched ball by ball: both innings, real bowling figures, a field that mirrors for a left-hander, and every shot drawn from the middle of the ground. Or skip to the result and hear about it on Sunday. Every card comes with a wagon wheel, a Manhattan and a worm, and the side gives its three votes for the Players' Player. <!--textBlock--> <!--title--> # The dressing room <!--text--> Every player at the club has mates in it, and a few of them have somebody they cannot stand. Put two friends in the same side and both are happier for it. Brothers count, and when one leaves the club the other feels it. Put two men who do not get on in the same eleven and it sours them both. The club has a culture too, somewhere between a social club and a serious one, and it decides how many men come back each winter. Every player wants something from the club and may not say what. The Senior Rep hears things, and some of the louder ones might voice it on social media "He is not in the ones, and it is eating at him." Mates form cliques. When a clique turns against the club there is talk in the rooms, and if the man at the centre goes, the rest may follow. Some players have an archetype: - The Grinder, who gets an extra chance to improve every winter, whatever his age - The Leader, who keeps his captain's spirits up - The Showboat, who loves a big day and goes missing in the quiet weeks - The Mercenary, who notices he has no contract - The Hothead, who is worth it right up until he is not Somebody will dispute an umpire's decision for eleven minutes and forty-three seconds, timed by the scorer, and the association bans him for a week. Somebody will tell a fourteen-year-old to harden up after a blow on the helmet. That one is yours to deal with: a warning, a fine, a ban, or the sack. In the winter rival clubs bid for your best players. Take the money, or turn it down. But turning down a bid from a Division 1 club for your 1st Grade opener might make him quit mid season anyway... And the men who leave do not disappear. A player you release, or one who walks out, can turn up at a rival club with his record under his arm. When you meet, tempers are shorter and the umpire has a word. A man you sign from a rival brings the same history the other way. <!--textBlock--> <!--title--> # Who follows the club? <!--text--> Nobody, at first. The club page has about fifty followers and most of them are somebody's parents. Hire a media manager and the club page starts posting. After a 1st Grade loss the Hype Merchant writes "Chin up. The 1st Grade will front up again." The Controversialist writes "Another one gone in the 1st Grade. At some point this stops being bad luck." You know which kind you are getting before they sign. How good they are, you find out later. The players post regardless. Somebody who has been in the reserves since October posts something nasty. A few weeks later he hands in his boots, and he may turn up at another club. You had the warning if you were reading. <!--textBlock--> <!--title--> # Who you hire <!--text--> Advertise a coaching job for $200 and the applicants turn up the next week, each with a qualification, a coaching style and a goal they want to be judged on, which is not always the one the job needs. At the end of the season they are held to that goal, and you keep them or advertise again. The best coaches have careers of their own, and some will not take a call from Division 8. Players come looking too. Put up a free-agent notice. In the winter, men at rival clubs who want a higher grade ask to come across. Pay the ones worth keeping a wage, with bonuses for fifties, hundreds and five-fors, inside a budget the board sets. An overseas agent will sell you a man you have never seen bat: "Underrated. Didn't get the opportunities he deserved back home." <!--textBlock--> <!--title--> # Going up <!--text--> Eight divisions of ten clubs, and you start at the bottom of the eighth. Finish in the top two and the association inspects your main ground. If it is not up to the standard of the division above, the club that finished third goes up in your place. Every winter the association meets to set the rules for the division you are going into: umpires, overseas players, fees, covers. You stake the club's reputation on the motions you care about. "Nobody may pay more than four players. The clubs with a benefactor call it levelling" Your Vice President sounds out the other clubs first. A VP planning on running against you at the AGM may not give you all the information you need Six facilities, each built up tier by tier, each charging upkeep from the day it opens. Nobody coaches bowling at a club without proper nets. A better ground loses fewer Saturdays to the weather. "It will not save you from a downpour." <!--textBlock--> <!--title--> # And then the winter <!--text--> Nine rounds, finals, the division's Awards Night, and then a long offseason, with decisions that come back in the summer whether you remember making them or not: - which sponsors you keep - what to charge in registration, and who makes the kit - which of the trialists you sign, and which boys too old for the U19s you retain - whether to rent a ground to a winter sport, and play the first three rounds on a muddy ground and uneven pitch - which guest coaches to bring in, one of them "Grade cricket legend in his suburb. Slightly too confident about it." - how many nights a week everyone trains - who is released, and who captains which side, if he will take it ... and much more And then you go around again. → <!--textBlock--> <!--title--> # It is the middle of winter <!--text--> Nobody has picked up a bat since March. The Annual General Meeting is upstairs at the bowling club, twenty-two people in a room set for sixty, and the Treasurer is a long way into the accounts before it becomes clear the president is not coming back. Nominations are called for. Nobody moves. Then somebody says your name. Somebody else seconds it before you have worked out who. Carried. You have a club at the bottom of Division 8, three sides to field by the start of the season, and a committee who will spend the next six months finding out what you are like. <!--textBlock--> <!--title--> # Where the club is <!--text--> Pick the country first: Australia, England, New Zealand, South Africa, the West Indies or the United States. Each has its own clubs, districts and names on the teamsheet. In England, teas are a serious matter. In the United States a league game can be three hours in the car, and the pitch might be matting. Name the club and the grounds, pick the colours and design the crest, then decide who you were before the vote: a former 1st XI captain with two hundred games the club remembers, a local businessman with three hardware stores and a view, a stalwart with thirty years of canteen rosters behind them, or an outsider who ran a Division 3 club. It ended badly, and people read about it. <!--textBlock--> <!--title--> # Every week <!--text--> Three sides take the field on your first weekend — 1st Grade, 2nd Grade and the U19s — and all three want the best players. You call the selection meeting, hear the captains out, take the Chairman of Selectors' recommendation or overrule it, and have the sides settled before the Friday. The league alternates one-dayers and two-dayers. The mid-week T20 is a knockout cup for all eighty clubs, and from the bottom of Division 8 winning it takes seven ties. Field placings, declarations and coaching are not on you. <!--image--> ![Cricket Club President-pvbub](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-pvbub.gif) <!--textBlock--> <!--title--> # The room <!--text--> A captain who counts the times you overruled him starts voicing his opinion. A Chairman of Selectors with a bias: he might take the club man ahead of the better player, or blood a junior who is not ready. Agreeing with one of them is refusing another. Both remember. Stay on good terms with someone on the committee who is good at the job and they start doing things for the club. One Facilities Officer keeps the upkeep down so well she has not called a tradesman in three years. Some of them are family. The Treasurer's son might be in your 2nd Grade side. Drop him and she notices, and she may ask for him back: "I will not pretend I am neutral about this." Let him go to another club and she takes it badly. When one of a married couple on the committee turns against you at the AGM, the other usually goes too. <!--image--> ![Cricket Club President-1jq3u](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-1jq3u.gif) <!--textBlock--> <!--title--> # The vote <!--text--> At the end of the season the club votes on whether you stay: the players, the committee, the staff and the volunteers. Before the vote you get to your feet and make up to two promises: "bring the registration fee down", "put another tier into the ground", "get everyone training twice a week". Next winter they hold you to every one. You can promise nothing at all. Nobody is owed anything next year, and nobody is grateful this year either. Everyone on the committee judges you on something different: the Treasurer on the bank balance, the Facilities Officer on what you built this season. Below fifty per cent and the run ends — no relegation needed, no final lost. Say no to one of them often enough and they may stand against you, and a broken promise gives them something to campaign on. <!--image--> ![Cricket Club President-1i6jg](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-1i6jg.gif) <!--textBlock--> <!--title--> # What the club actually costs <!--text--> Kit suppliers bring their own designs and prices, and the one you like is rarely the best deal. Registration pays for it, and the players notice what you charge them. Sponsors start with a logo on the training kit and go up through naming rights, where the ground takes the sponsor's name, to the front of the shirt. The biggest only talks to a club with a following. A good Treasurer who gets on with you leans over before you go in and tells you what they can afford. "Not a dollar more." Now and then a local firm backs one player, and pays only while he is in 1st Grade. <!--image--> ![Cricket Club President-g2drd](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-g2drd.gif) <!--textBlock--> <!--title--> # The cricket, if you choose not to sleep in on the Saturday <!--text--> Then Saturday morning happens. Somebody texts at 7:43: "can't make it today mate, bit of a situation." No further detail. Somebody tweaked his back getting out of the car. Somebody has food poisoning, and he was fine at the pub last night. Run short enough and you field a ring-in. His file reads: "Watching from the car park. Seemed keen. We were desperate." Any match can be watched ball by ball: both innings, real bowling figures, a field that mirrors for a left-hander, and every shot drawn from the middle of the ground. Or skip to the result and hear about it on Sunday. Every card comes with a wagon wheel, a Manhattan and a worm, and the side gives its three votes for the Players' Player. <!--image--> ![Cricket Club President-e2wn8](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-e2wn8.gif) <!--textBlock--> <!--title--> # The dressing room <!--text--> Every player at the club has mates in it, and a few of them have somebody they cannot stand. Put two friends in the same side and both are happier for it. Brothers count, and when one leaves the club the other feels it. Put two men who do not get on in the same eleven and it sours them both. The club has a culture too, somewhere between a social club and a serious one, and it decides who wants to join. Every player wants something from the club and may not say what. The Senior Rep hears things, and the louder ones post about it: "Twos again. I did not come here to make up numbers." When a clique of mates turns against the club there is talk in the rooms, and if the man at the centre goes, the rest may follow. Some players have an archetype: - The Grinder, who gets an extra chance to improve every winter until he reaches his peak - The Leader, who keeps his captain's spirits up - The Showboat, who loves a big day and goes missing in the quiet weeks - The Mercenary, who notices he has no contract - The Hothead, who is worth it right up until he is not Somebody will dispute an umpire's decision for 11 minutes and 43 seconds, timed by the scorer, and the association bans him for a week. Somebody will tell a fourteen-year-old to harden up after a blow on the helmet. That one is yours to deal with: a warning, a fine, a ban, or the sack. In the winter rival clubs bid for your best players. Take the money, or turn it down. Turn down a Division 1 club for your 1st Grade opener and he may walk for nothing next winter. The men who leave do not disappear. A player you release, or one who walks out, can turn up at a rival club with his record under his arm. When you meet, tempers are shorter and the umpire has a word. A man you sign from a rival brings the same history the other way. <!--image--> ![Cricket Club President-e05r3](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-e05r3.gif) <!--textBlock--> <!--title--> # Who follows the club? <!--text--> Nobody, at first. The club page has about fifty followers and most of them are somebody's parents. Hire a media manager and the club page starts posting. After a 1st Grade loss the Hype Merchant writes "Chin up. The 1st Grade will front up again." The Controversialist writes "Another one gone in the 1st Grade. At some point this stops being bad luck." You know which kind you are getting before they sign. How good they are, you find out later. The players post regardless. Somebody who has been in the reserves since October posts something nasty. A few weeks later he hands in his boots, and he may turn up at another club. You had the warning if you were reading. <!--image--> ![Cricket Club President-6c6gp](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-6c6gp.gif) <!--textBlock--> <!--title--> # Who you hire <!--text--> Advertise a coaching job for $200 and the applicants turn up the next week, each with a qualification, a coaching style and a goal they want to be judged on, which is not always the one the job needs. At the end of the season they are held to that goal, and you keep them or advertise again. The best coaches have careers of their own, and some will not take a call from Division 8. Players come looking too. Put up a free-agent notice. In the winter, men at rival clubs who want a higher grade ask to come across. Pay the ones worth keeping a wage, with bonuses for fifties, hundreds and five-fors, inside a budget the committee sets. An overseas agent will sell you a man you have never seen bat: "Underrated. Didn't get the opportunities he deserved back home." <!--textBlock--> <!--title--> # Going up <!--text--> Eight divisions of ten clubs, and you start at the bottom of the eighth. Finish in the top two and the association inspects your main ground. If it is not up to the standard of the division above, the club that finished third goes up in your place. Every winter the association meets to set the rules for the division you are going into: umpires, overseas players, fees, covers. You stake the club's reputation on the motions you care about. "Nobody may pay more than four players. The clubs with a benefactor call it levelling; the clubs without call it Tuesday." Your Vice President sounds out the other clubs first. An ambitious VP may tell you a vote is closer than it is. Six facilities, each built up tier by tier, each charging upkeep from the day it opens. Nobody coaches bowling at a club without proper nets. A better ground loses fewer Saturdays to the weather. "It will not save you from a downpour." <!--textBlock--> <!--title--> # And then the winter <!--text--> Nine rounds, finals, the division's Awards Night, and then a long offseason, with decisions that come back in the summer whether you remember making them or not: - which sponsors you keep - what to charge in registration, and who makes the kit - which of the trialists you sign, and which boys too old for the U19s you retain - whether to rent a ground to a winter sport, and play the first three rounds on a muddy ground and uneven pitch - which guest coaches to bring in, one of them "Grade cricket legend in his suburb. Slightly too confident about it." - how many nights a week everyone trains - who is released, and who captains which side, if he will take it And then you go around again. <!--image--> ![Cricket Club President-1q4b4](https://cdn1.epicgames.com/spt-assets/4e031f28cf2a434e9f9ba5a7595d38b5/cricket-club-president-1q4b4.gif)
Change 229882Oct 17 2026, 09:32 PM
  • Removed country Indonesia (deny list)
Change 229757Oct 16 2026, 10:40 AM
  • Added country Indonesia (deny list)
Change 226985Oct 7 2026, 01:00 AM
  • Updated effective date: 2026-10-08T13:00:00+00:00 → 2026-10-15T13:00:00+00:00
  • Updated release date: 2026-10-08T13:00:00+00:00 → 2026-10-15T13:00:00+00:00
Change 220701Sep 27 2026, 10:23 AM
  • Updated description: You have just been voted in as president of a cricket club at the bottom of Division 8. Three sides take the field every Saturday, the captain remembers being overruled, and somebody on your committee is already thinking about standing against you. → A cricket club management game where you are the president, not the coach. Pick three sides from one squad every week, keep the captain and the committee onside, sign sponsors, hire staff and build up the ground, then face the AGM vote that decides whether you keep the job.
  • Updated long description: <!--textBlock--> <!--title--> # It is the middle of winter <!--text--> Nobody has picked up a bat since March. The Annual General Meeting is upstairs at the bowling club, twenty-two people in a room set for sixty, and the Treasurer is a long way into the accounts before it becomes clear the president is not coming back. Nominations are called for. Nobody moves. Then somebody says your name. Somebody else seconds it before you have worked out who. Carried. You have a club at the bottom of Division 8, three sides to field by October, and a committee who will spend the next six months finding out what you are like. <!--textBlock--> <!--title--> # Where the club is <!--text--> Pick the country first: Australia, England, New Zealand, South Africa, the West Indies or the United States. Each has its own cities and districts, its own seventy-nine rival clubs and its own names on the teamsheet. In England, teas are a serious matter. In the West Indies the away trip is a flight. In the United States a league game can be three hours in the car, and the pitch might be matting. Name the club and both grounds, and pick a district and the colours. The crest and the kit are drawn from the name. Then decide who you were before the vote: a former 1st XI captain with two hundred games the club remembers, a local businessman with three hardware stores and a view, a stalwart with thirty years of canteen rosters behind them, or an outsider who ran a Division 3 club. It ended badly, and people read about it. If your own competition is not in there, the pack editor takes a pasted list of names. <!--textBlock--> <!--title--> # Every week <!--text--> Three sides take the field on your first weekend — 1st Grade, 2nd Grade and the U19s — and all three want the best eleven players. A fourth side arrives in Division 6. You call the selection meeting, hear the captains out, take the Chairman of Selectors' recommendation or overrule it, and have the sides settled before the Friday. The league alternates one-dayers and two-dayers. The mid-week T20 is a knockout cup for all eighty clubs, and from the bottom of Division 8 winning it takes seven ties. Field placings, declarations and coaching are not on you. <!--textBlock--> <!--title--> # The room <!--text--> A captain who counts the times you overruled him starts voicing his opinion. A Chairman of Selectors with a bias you did not choose: he might take the club man ahead of the better player, or blood a junior who is not ready. Because his dad asked. Agreeing with one of them is refusing another. Both remember. You get one call a week, to one committee member. Level with them, back them publicly or ask what they would do, and somebody else on the committee hears whose number you rang. Stay on good terms with someone who is good at the job and they start doing things for the club. One Facilities Officer keeps the upkeep down until she has not called a tradesman in three years. Some of them are family. The Treasurer's son might be in your 2nd Grade side. Drop him and she notices, and she may ask for him back: "I will not pretend I am neutral about this." Let him go to another club and she does not forgive it. When one of a married couple on the committee turns against you at the AGM, the other usually goes too. You cannot appoint anybody. You can put a word about for the woman who wants a seat, and if the members keep the man already in it, he finds out what you were doing. <!--textBlock--> <!--title--> # The vote <!--text--> At the end of the season the club votes on whether you stay: the players, the committee, the staff and the volunteers. Before the vote you get to your feet and make up to two promises: "bring the registration fee down", "put another tier into the ground", "get everyone training twice a week". Next winter they hold you to every one. You can promise nothing at all. Nobody is owed anything next year, and nobody is grateful this year either. Five people sit on the committee and each judges you on something different: the Treasurer on the bank balance, the Facilities Officer on what you built this season. Below fifty per cent and the run ends — no relegation needed, no final lost. Say no to one of them often enough and they may stand against you, and a broken promise gives them something to campaign on. <!--textBlock--> <!--title--> # What the club actually costs <!--text--> Kit suppliers arrive with their own designs and their own prices, and the design you like is rarely from the supplier with the best deal. Registration is what pays for it, and the players notice what you charge them. Sponsors start with a logo on the training kit and go up to naming rights, where the ground takes the sponsor's name. The biggest only talks to a club with a following. A good Treasurer who gets on with you leans over before you go in and tells you what they can afford. "Not a dollar more." Now and then a local firm backs one man, and pays only while he is in 1st Grade. Volunteers run the canteen, the scoring and the ground prep, and they have a vote at the AGM. Juniors come through schools and junior club partnerships, and rival clubs poach from both. Do the Junior Development Officer a favour and the Senior Rep notices. Lose twice in a row in 1st Grade and the Senior Rep wants no more development picks. <!--textBlock--> <!--title--> # The cricket, if you choose not to sleep in on the Saturday <!--text--> Then Saturday morning happens. Somebody texts at 7:43: "can't make it today mate, bit of a situation." No further detail. Somebody tweaked his back getting out of the car. Somebody has food poisoning, and he was fine at the pub last night. Somebody else pulls a hamstring in the warm-ups, and the side still has to take the field. Run short enough and you field a ring-in. His file reads: "Watching from the car park. Seemed keen. We were desperate." Any match can be watched ball by ball: both innings, real bowling figures, a field that mirrors for a left-hander, and every shot drawn from the middle of the ground. Or skip to the result and hear about it on Sunday. Every card comes with a wagon wheel, a Manhattan and a worm, and the side gives its three votes for the Players' Player. <!--textBlock--> <!--title--> # The dressing room <!--text--> Every player at the club has mates in it, and a few of them have somebody they cannot stand. Put two friends in the same side and both are happier for it. Brothers count, and when one leaves the club the other feels it. Put two men who do not get on in the same eleven and it sours them both. The club has a culture too, somewhere between a social club and a serious one, and it decides how many men come back each winter. At one end of it: "Men turn up because their mates play here." Some players have an archetype: - The Grinder, who gets an extra chance to improve every winter, whatever his age - The Leader, who keeps his captain's spirits up - The Showboat, who loves a big day and goes missing in the quiet weeks - The Mercenary, who notices he has no contract - The Hothead, who is worth it right up until he is not Somebody will dispute an umpire's decision for eleven minutes and forty-three seconds, timed by the scorer, and the association bans him for a week. Somebody will tell a fourteen-year-old to harden up after a blow on the helmet. That one is yours to deal with: a warning, a fine, a ban, or the sack. And the men who leave do not disappear. A player you release, or one who walks out, can turn up at a rival club with his record under his arm. When you meet, tempers are shorter and the umpire has a word. A man you sign from a rival brings the same history the other way. <!--textBlock--> <!--title--> # Who follows the club? <!--text--> Nobody, at first. The club page has about fifty followers and most of them are somebody's parents. Hire a media manager and their voice is on the card before you sign. One finds the positive in a nine-wicket defeat. One is factual, and occasionally critical of you in public. How good they are is the half you find out afterwards. The players post regardless. Somebody who has been in the reserves since October posts something sour. A few weeks later he hands in his boots, and he may turn up at another club. You had the warning if you were reading. Climb the divisions and the local paper starts returning calls. <!--textBlock--> <!--title--> # Who you hire <!--text--> Advertise a coaching job for $200 and the applicants turn up the next week, each with a qualification, a coaching style and a goal they want to be judged on, which is not always the one the job needs. At the end of the season they are held to that goal, and you keep them or advertise again. Players come looking too. Put up a free-agent notice and wait for an answer. In the winter, men at rival clubs who want a higher grade ask to come across. Pay the ones worth keeping a wage, with bonuses for fifties, hundreds and five-fors, inside a budget the board sets. An overseas agent will sell you a man you have never seen bat: "Genuinely unplayable on his day. Allegedly most days." <!--textBlock--> <!--title--> # Going up <!--text--> Eight divisions of ten clubs, and you start at the bottom of the eighth. Finish in the top two and the association inspects your main ground. If it is not good enough for the division above, promotion is refused and it costs you five reputation. Six facilities, each built up tier by tier, each charging upkeep from the day it opens. Nobody coaches bowling at a club without proper nets. A better ground loses fewer Saturdays to the weather. "It will not save you from a downpour." The other seventy-nine clubs do not stand still. Their players age, retire and change clubs every winter. <!--textBlock--> <!--title--> # And then the winter <!--text--> Nine rounds, finals, and then an offseason of fifteen screens, with decisions that come back in October whether you remember making them or not: - which sponsors you keep - what to charge in registration, and who makes the kit - which of twenty-two trialists you sign, and which boys too old for the U19s you keep - whether to rent a ground to a winter football or rugby club, and start the season on it a tier worse - which guest coaches to bring in, one of them "Grade cricket legend in his suburb. Slightly too confident about it." - how many nights a week everyone trains - who is released, and who captains which side And then you go around again. → <!--textBlock--> <!--title--> # It is the middle of winter <!--text--> Nobody has picked up a bat since March. The Annual General Meeting is upstairs at the bowling club, twenty-two people in a room set for sixty, and the Treasurer is a long way into the accounts before it becomes clear the president is not coming back. Nominations are called for. Nobody moves. Then somebody says your name. Somebody else seconds it before you have worked out who. Carried. You have a club at the bottom of Division 8, three sides to field by the start of the season, and a committee who will spend the next six months finding out what you are like. <!--textBlock--> <!--title--> # Where the club is <!--text--> Pick the country first: Australia, England, New Zealand, South Africa, the West Indies or the United States. Each has its own clubs, districts and names on the teamsheet. In England, teas are a serious matter. In the United States a league game can be three hours in the car, and the pitch might be matting. Name the club, the grounds and the colours, then decide who you were before the vote: a former 1st XI captain with two hundred games the club remembers, a local businessman with three hardware stores and a view, a stalwart with thirty years of canteen rosters behind them, or an outsider who ran a Division 3 club. It ended badly, and people read about it. <!--textBlock--> <!--title--> # Every week <!--text--> Three sides take the field on your first weekend — 1st Grade, 2nd Grade and the U19s — and all three want the best players. You call the selection meeting, hear the captains out, take the Chairman of Selectors' recommendation or overrule it, and have the sides settled before the Friday. The league alternates one-dayers and two-dayers. The mid-week T20 is a knockout cup for all eighty clubs, and from the bottom of Division 8 winning it takes seven ties. Field placings, declarations and coaching are not on you. <!--textBlock--> <!--title--> # The room <!--text--> A captain who counts the times you overruled him starts voicing his opinion. A Chairman of Selectors with a bias: he might take the club man ahead of the better player, or blood a junior who is not ready. Agreeing with one of them is refusing another. Both remember. Stay on good terms with someone on the committee who is good at the job and they start doing things for the club. One Facilities Officer keeps the upkeep down until she has not called a tradesman in three years. Some of them are family. The Treasurer's son might be in your 2nd Grade side. Drop him and she notices, and she may ask for him back: "I will not pretend I am neutral about this." Let him go to another club and she does not forgive it. When one of a married couple on the committee turns against you at the AGM, the other usually goes too. <!--textBlock--> <!--title--> # The vote <!--text--> At the end of the season the club votes on whether you stay: the players, the committee, the staff and the volunteers. Before the vote you get to your feet and make up to promises: "bring the registration fee down", "put another tier into the ground", "get everyone training twice a week". Next winter they hold you to every one. You can promise nothing at all. Nobody is owed anything next year, and nobody is grateful this year either. Everyone on the committee judges you on something different: the Treasurer on the bank balance, the Facilities Officer on what you built this season. Below fifty per cent and the run ends — no relegation needed, no final lost. Say no to one of them often enough and they may stand against you, and a broken promise gives them something to campaign on. <!--textBlock--> <!--title--> # What the club actually costs <!--text--> Kit suppliers bring their own designs and prices, and the one you like is rarely the best deal. Registration pays for it, and the players notice what you charge them. Sponsors start with a logo on the training kit and go up to naming rights, where the ground takes the sponsor's name. The biggest only talks to a club with a following. A good Treasurer who gets on with you leans over before you go in and tells you what they can afford. "Not a dollar more." Now and then a local firm backs one player, and pays only while he is in 1st Grade. <!--textBlock--> <!--title--> # The cricket, if you choose not to sleep in on the Saturday <!--text--> Then Saturday morning happens. Somebody texts at 7:43: "can't make it today mate, bit of a situation." No further detail. Somebody tweaked his back getting out of the car. Somebody has food poisoning, and he was fine at the pub last night. Run short enough and you field a ring-in. His file reads: "Watching from the car park. Seemed keen. We were desperate." Any match can be watched ball by ball: both innings, real bowling figures, a field that mirrors for a left-hander, and every shot drawn from the middle of the ground. Or skip to the result and hear about it on Sunday. Every card comes with a wagon wheel, a Manhattan and a worm, and the side gives its three votes for the Players' Player. <!--textBlock--> <!--title--> # The dressing room <!--text--> Every player at the club has mates in it, and a few of them have somebody they cannot stand. Put two friends in the same side and both are happier for it. Brothers count, and when one leaves the club the other feels it. Put two men who do not get on in the same eleven and it sours them both. The club has a culture too, somewhere between a social club and a serious one, and it decides how many men come back each winter. Every player wants something from the club and may not say what. The Senior Rep hears things, and some of the louder ones might voice it on social media "He is not in the ones, and it is eating at him." Mates form cliques. When a clique turns against the club there is talk in the rooms, and if the man at the centre goes, the rest may follow. Some players have an archetype: - The Grinder, who gets an extra chance to improve every winter, whatever his age - The Leader, who keeps his captain's spirits up - The Showboat, who loves a big day and goes missing in the quiet weeks - The Mercenary, who notices he has no contract - The Hothead, who is worth it right up until he is not Somebody will dispute an umpire's decision for eleven minutes and forty-three seconds, timed by the scorer, and the association bans him for a week. Somebody will tell a fourteen-year-old to harden up after a blow on the helmet. That one is yours to deal with: a warning, a fine, a ban, or the sack. In the winter rival clubs bid for your best players. Take the money, or turn it down. But turning down a bid from a Division 1 club for your 1st Grade opener might make him quit mid season anyway... And the men who leave do not disappear. A player you release, or one who walks out, can turn up at a rival club with his record under his arm. When you meet, tempers are shorter and the umpire has a word. A man you sign from a rival brings the same history the other way. <!--textBlock--> <!--title--> # Who follows the club? <!--text--> Nobody, at first. The club page has about fifty followers and most of them are somebody's parents. Hire a media manager and the club page starts posting. After a 1st Grade loss the Hype Merchant writes "Chin up. The 1st Grade will front up again." The Controversialist writes "Another one gone in the 1st Grade. At some point this stops being bad luck." You know which kind you are getting before they sign. How good they are, you find out later. The players post regardless. Somebody who has been in the reserves since October posts something nasty. A few weeks later he hands in his boots, and he may turn up at another club. You had the warning if you were reading. <!--textBlock--> <!--title--> # Who you hire <!--text--> Advertise a coaching job for $200 and the applicants turn up the next week, each with a qualification, a coaching style and a goal they want to be judged on, which is not always the one the job needs. At the end of the season they are held to that goal, and you keep them or advertise again. The best coaches have careers of their own, and some will not take a call from Division 8. Players come looking too. Put up a free-agent notice. In the winter, men at rival clubs who want a higher grade ask to come across. Pay the ones worth keeping a wage, with bonuses for fifties, hundreds and five-fors, inside a budget the board sets. An overseas agent will sell you a man you have never seen bat: "Underrated. Didn't get the opportunities he deserved back home." <!--textBlock--> <!--title--> # Going up <!--text--> Eight divisions of ten clubs, and you start at the bottom of the eighth. Finish in the top two and the association inspects your main ground. If it is not up to the standard of the division above, the club that finished third goes up in your place. Every winter the association meets to set the rules for the division you are going into: umpires, overseas players, fees, covers. You stake the club's reputation on the motions you care about. "Nobody may pay more than four players. The clubs with a benefactor call it levelling" Your Vice President sounds out the other clubs first. A VP planning on running against you at the AGM may not give you all the information you need Six facilities, each built up tier by tier, each charging upkeep from the day it opens. Nobody coaches bowling at a club without proper nets. A better ground loses fewer Saturdays to the weather. "It will not save you from a downpour." <!--textBlock--> <!--title--> # And then the winter <!--text--> Nine rounds, finals, the division's Awards Night, and then a long offseason, with decisions that come back in the summer whether you remember making them or not: - which sponsors you keep - what to charge in registration, and who makes the kit - which of the trialists you sign, and which boys too old for the U19s you retain - whether to rent a ground to a winter sport, and play the first three rounds on a muddy ground and uneven pitch - which guest coaches to bring in, one of them "Grade cricket legend in his suburb. Slightly too confident about it." - how many nights a week everyone trains - who is released, and who captains which side, if he will take it ... and much more And then you go around again.
Change 205746Sep 20 2026, 02:16 PM
  • Updated long description: <!--textBlock--> <!--title--> # It is the middle of winter <!--text--> Nobody has picked up a bat since March. The Annual General Meeting is upstairs at the bowling club, twenty-two people in a room set for sixty, and the Treasurer is a long way into the accounts before it becomes clear the president is not coming back. Nominations are called for. Nobody moves. Then somebody says your name. Somebody else seconds it before you have worked out who. Carried. You have a club at the bottom of Division 8, three sides to field by October, and a committee who will spend the next six months finding out what you are like. <!--textBlock--> <!--title--> # Where the club is <!--text--> Pick the country first: Australia, England, New Zealand, South Africa, the West Indies or the United States. Each has its own cities and districts, its own seventy-nine rival clubs and its own names on the teamsheet. In England, teas are a serious matter. In the West Indies the away trip is a flight. In the United States a league game can be three hours in the car, and the pitch might be matting. Name the club and both grounds, and pick a district and the colours. The crest and the kit are drawn from the name. Then decide who you were before the vote: a former 1st XI captain with two hundred games the club remembers, a local businessman with three hardware stores and a view, a stalwart with thirty years of canteen rosters behind him, or an outsider who ran a Division 3 club. It ended badly, and people read about it. If your own competition is not in there, the pack editor takes a pasted list of names. <!--textBlock--> <!--title--> # Every week <!--text--> Three sides take the field on your first weekend — 1st Grade, 2nd Grade and the U19s — and all three want the best eleven players. A fourth side arrives in Division 6. You call the selection meeting, hear the captains out, take the Chairman of Selectors' recommendation or overrule it, and have the sides settled before the Friday. The league alternates one-dayers and two-dayers. The mid-week T20 is a knockout cup for all eighty clubs, and from the bottom of Division 8 winning it takes seven ties. Field placings, declarations and coaching are not on you. <!--textBlock--> <!--title--> # The room <!--text--> A captain who counts the times you overruled him starts voicing his opinion. A Chairman of Selectors with a bias you did not choose: he might take the club man ahead of the better player, or blood a junior who is not ready. Because his dad asked. Agreeing with one of them is refusing another. Both remember. You get one call a week, to one committee member. Level with them, back them publicly or ask what they would do, and somebody else on the committee hears whose number you rang. Stay on good terms with someone who is good at the job and they start doing things for the club. One Facilities Officer keeps the upkeep down until she has not called a tradesman in three years. Some of them are family. The Treasurer's son might be in your 2nd Grade side. Drop him and she notices, and she may ask for him back: "I will not pretend I am neutral about this." Let him go to another club and she does not forgive it. When one of a married couple on the committee turns against you at the AGM, the other usually goes too. You cannot appoint anybody. You can put a word about for the woman who wants a seat, and if the members keep the man already in it, he finds out what you were doing. <!--textBlock--> <!--title--> # The vote <!--text--> At the end of the season the club votes on whether you stay: the players, the committee, the staff and the volunteers. Before the vote you get to your feet and make up to two promises: "bring the registration fee down", "put another tier into the ground", "get everyone training twice a week". Next winter they hold you to every one. You can promise nothing at all. Nobody is owed anything next year, and nobody is grateful this year either. Five people sit on the committee and each judges you on something different: the Treasurer on the bank balance, the Facilities Officer on what you built this season. Below fifty per cent and the run ends — no relegation needed, no final lost. Say no to one of them often enough and they may stand against you, and a broken promise gives them something to campaign on. <!--textBlock--> <!--title--> # What the club actually costs <!--text--> Kit suppliers arrive with their own designs and their own prices, and the design you like is rarely from the supplier with the best deal. Registration is what pays for it, and the players notice what you charge them. Sponsors start with a logo on the training kit and go up to naming rights, where the ground takes the sponsor's name. The biggest only talks to a club with a following. A good Treasurer who gets on with you leans over before you go in and tells you what they can afford. "Not a dollar more." Now and then a local firm backs one man, and pays only while he is in 1st Grade. Volunteers run the canteen, the scoring and the ground prep, and they have a vote at the AGM. Juniors come through schools and junior club partnerships, and rival clubs poach from both. Do the Junior Development Officer a favour and the Senior Rep notices. Lose twice in a row in 1st Grade and the Senior Rep wants no more development picks. <!--textBlock--> <!--title--> # The cricket, if you choose not to sleep in on the Saturday <!--text--> Then Saturday morning happens. Somebody texts at 7:43: "can't make it today mate, bit of a situation." No further detail. Somebody tweaked his back getting out of the car. Somebody has food poisoning, and he was fine at the pub last night. Somebody else pulls a hamstring in the warm-ups, and the side still has to take the field. Run short enough and you field a ring-in. His file reads: "Watching from the car park. Seemed keen. We were desperate." Any match can be watched ball by ball: both innings, real bowling figures, a field that mirrors for a left-hander, and every shot drawn from the middle of the ground. Or skip to the result and hear about it on Sunday. Every card comes with a wagon wheel, a Manhattan and a worm, and the side gives its three votes for the Players' Player. <!--textBlock--> <!--title--> # The dressing room <!--text--> Every player at the club has mates in it, and a few of them have somebody they cannot stand. Put two friends in the same side and both are happier for it. Brothers count, and when one leaves the club the other feels it. Put two men who do not get on in the same eleven and it sours them both. The club has a culture too, somewhere between a social club and a serious one, and it decides how many men come back each winter. At one end of it: "Men turn up because their mates play here." Some players have an archetype: - The Grinder, who gets an extra chance to improve every winter, whatever his age - The Leader, who keeps his captain's spirits up - The Showboat, who loves a big day and goes missing in the quiet weeks - The Mercenary, who notices he has no contract - The Hothead, who is worth it right up until he is not Somebody will dispute an umpire's decision for eleven minutes and forty-three seconds, timed by the scorer, and the association bans him for a week. Somebody will tell a fourteen-year-old to harden up after a blow on the helmet. That one is yours to deal with: a warning, a fine, a ban, or the sack. And the men who leave do not disappear. A player you release, or one who walks out, can turn up at a rival club with his record under his arm. When you meet, tempers are shorter and the umpire has a word. A man you sign from a rival brings the same history the other way. <!--textBlock--> <!--title--> # Who follows the club? <!--text--> Nobody, at first. The club page has about fifty followers and most of them are somebody's parents. Hire a media manager and he covers the club in a voice you did not pick. One finds the positive in a nine-wicket defeat. One is factual, and occasionally critical of you in public. The players post regardless. Somebody who has been in the reserves since October posts something sour. A few weeks later he hands in his boots, and he may turn up at another club. You had the warning if you were reading. Climb the divisions and the local paper starts returning calls. <!--textBlock--> <!--title--> # Who you hire <!--text--> Advertise a coaching job for $200 and the applicants turn up the next week, each with a qualification, a coaching style and a goal he wants to be judged on, which is not always the one the job needs. You find out how good he is after he signs. At the end of the season he is held to that goal, and you keep him or advertise again. Players come looking too. Put up a free-agent notice and wait for an answer. In the winter, men at rival clubs who want a higher grade ask to come across. Pay the ones worth keeping a wage, with bonuses for fifties, hundreds and five-fors, inside a budget the board sets. An overseas agent will sell you a man you have never seen bat: "Genuinely unplayable on his day. Allegedly most days." <!--textBlock--> <!--title--> # Going up <!--text--> Eight divisions of ten clubs, and you start at the bottom of the eighth. Finish in the top two and the association inspects your main ground. If it is not good enough for the division above, promotion is refused and it costs you five reputation. Six facilities, each built up tier by tier, each charging upkeep from the day it opens. Nobody coaches bowling at a club without proper nets. A better ground loses fewer Saturdays to the weather. "It will not save you from a downpour." The other seventy-nine clubs do not stand still. Their players age, retire and change clubs every winter. <!--textBlock--> <!--title--> # And then the winter <!--text--> Nine rounds, finals, and then an offseason of fifteen screens, with decisions that come back in October whether you remember making them or not: - which sponsors you keep - what to charge in registration, and who makes the kit - which of twenty-two trialists you sign, and which boys too old for the U19s you keep - whether to rent a ground to a winter football or rugby club, and start the season on it a tier worse - which guest coaches to bring in, one of them "Grade cricket legend in his suburb. Slightly too confident about it." - how many nights a week everyone trains - who is released, and who captains which side And then you go around again. → <!--textBlock--> <!--title--> # It is the middle of winter <!--text--> Nobody has picked up a bat since March. The Annual General Meeting is upstairs at the bowling club, twenty-two people in a room set for sixty, and the Treasurer is a long way into the accounts before it becomes clear the president is not coming back. Nominations are called for. Nobody moves. Then somebody says your name. Somebody else seconds it before you have worked out who. Carried. You have a club at the bottom of Division 8, three sides to field by October, and a committee who will spend the next six months finding out what you are like. <!--textBlock--> <!--title--> # Where the club is <!--text--> Pick the country first: Australia, England, New Zealand, South Africa, the West Indies or the United States. Each has its own cities and districts, its own seventy-nine rival clubs and its own names on the teamsheet. In England, teas are a serious matter. In the West Indies the away trip is a flight. In the United States a league game can be three hours in the car, and the pitch might be matting. Name the club and both grounds, and pick a district and the colours. The crest and the kit are drawn from the name. Then decide who you were before the vote: a former 1st XI captain with two hundred games the club remembers, a local businessman with three hardware stores and a view, a stalwart with thirty years of canteen rosters behind them, or an outsider who ran a Division 3 club. It ended badly, and people read about it. If your own competition is not in there, the pack editor takes a pasted list of names. <!--textBlock--> <!--title--> # Every week <!--text--> Three sides take the field on your first weekend — 1st Grade, 2nd Grade and the U19s — and all three want the best eleven players. A fourth side arrives in Division 6. You call the selection meeting, hear the captains out, take the Chairman of Selectors' recommendation or overrule it, and have the sides settled before the Friday. The league alternates one-dayers and two-dayers. The mid-week T20 is a knockout cup for all eighty clubs, and from the bottom of Division 8 winning it takes seven ties. Field placings, declarations and coaching are not on you. <!--textBlock--> <!--title--> # The room <!--text--> A captain who counts the times you overruled him starts voicing his opinion. A Chairman of Selectors with a bias you did not choose: he might take the club man ahead of the better player, or blood a junior who is not ready. Because his dad asked. Agreeing with one of them is refusing another. Both remember. You get one call a week, to one committee member. Level with them, back them publicly or ask what they would do, and somebody else on the committee hears whose number you rang. Stay on good terms with someone who is good at the job and they start doing things for the club. One Facilities Officer keeps the upkeep down until she has not called a tradesman in three years. Some of them are family. The Treasurer's son might be in your 2nd Grade side. Drop him and she notices, and she may ask for him back: "I will not pretend I am neutral about this." Let him go to another club and she does not forgive it. When one of a married couple on the committee turns against you at the AGM, the other usually goes too. You cannot appoint anybody. You can put a word about for the woman who wants a seat, and if the members keep the man already in it, he finds out what you were doing. <!--textBlock--> <!--title--> # The vote <!--text--> At the end of the season the club votes on whether you stay: the players, the committee, the staff and the volunteers. Before the vote you get to your feet and make up to two promises: "bring the registration fee down", "put another tier into the ground", "get everyone training twice a week". Next winter they hold you to every one. You can promise nothing at all. Nobody is owed anything next year, and nobody is grateful this year either. Five people sit on the committee and each judges you on something different: the Treasurer on the bank balance, the Facilities Officer on what you built this season. Below fifty per cent and the run ends — no relegation needed, no final lost. Say no to one of them often enough and they may stand against you, and a broken promise gives them something to campaign on. <!--textBlock--> <!--title--> # What the club actually costs <!--text--> Kit suppliers arrive with their own designs and their own prices, and the design you like is rarely from the supplier with the best deal. Registration is what pays for it, and the players notice what you charge them. Sponsors start with a logo on the training kit and go up to naming rights, where the ground takes the sponsor's name. The biggest only talks to a club with a following. A good Treasurer who gets on with you leans over before you go in and tells you what they can afford. "Not a dollar more." Now and then a local firm backs one man, and pays only while he is in 1st Grade. Volunteers run the canteen, the scoring and the ground prep, and they have a vote at the AGM. Juniors come through schools and junior club partnerships, and rival clubs poach from both. Do the Junior Development Officer a favour and the Senior Rep notices. Lose twice in a row in 1st Grade and the Senior Rep wants no more development picks. <!--textBlock--> <!--title--> # The cricket, if you choose not to sleep in on the Saturday <!--text--> Then Saturday morning happens. Somebody texts at 7:43: "can't make it today mate, bit of a situation." No further detail. Somebody tweaked his back getting out of the car. Somebody has food poisoning, and he was fine at the pub last night. Somebody else pulls a hamstring in the warm-ups, and the side still has to take the field. Run short enough and you field a ring-in. His file reads: "Watching from the car park. Seemed keen. We were desperate." Any match can be watched ball by ball: both innings, real bowling figures, a field that mirrors for a left-hander, and every shot drawn from the middle of the ground. Or skip to the result and hear about it on Sunday. Every card comes with a wagon wheel, a Manhattan and a worm, and the side gives its three votes for the Players' Player. <!--textBlock--> <!--title--> # The dressing room <!--text--> Every player at the club has mates in it, and a few of them have somebody they cannot stand. Put two friends in the same side and both are happier for it. Brothers count, and when one leaves the club the other feels it. Put two men who do not get on in the same eleven and it sours them both. The club has a culture too, somewhere between a social club and a serious one, and it decides how many men come back each winter. At one end of it: "Men turn up because their mates play here." Some players have an archetype: - The Grinder, who gets an extra chance to improve every winter, whatever his age - The Leader, who keeps his captain's spirits up - The Showboat, who loves a big day and goes missing in the quiet weeks - The Mercenary, who notices he has no contract - The Hothead, who is worth it right up until he is not Somebody will dispute an umpire's decision for eleven minutes and forty-three seconds, timed by the scorer, and the association bans him for a week. Somebody will tell a fourteen-year-old to harden up after a blow on the helmet. That one is yours to deal with: a warning, a fine, a ban, or the sack. And the men who leave do not disappear. A player you release, or one who walks out, can turn up at a rival club with his record under his arm. When you meet, tempers are shorter and the umpire has a word. A man you sign from a rival brings the same history the other way. <!--textBlock--> <!--title--> # Who follows the club? <!--text--> Nobody, at first. The club page has about fifty followers and most of them are somebody's parents. Hire a media manager and their voice is on the card before you sign. One finds the positive in a nine-wicket defeat. One is factual, and occasionally critical of you in public. How good they are is the half you find out afterwards. The players post regardless. Somebody who has been in the reserves since October posts something sour. A few weeks later he hands in his boots, and he may turn up at another club. You had the warning if you were reading. Climb the divisions and the local paper starts returning calls. <!--textBlock--> <!--title--> # Who you hire <!--text--> Advertise a coaching job for $200 and the applicants turn up the next week, each with a qualification, a coaching style and a goal they want to be judged on, which is not always the one the job needs. At the end of the season they are held to that goal, and you keep them or advertise again. Players come looking too. Put up a free-agent notice and wait for an answer. In the winter, men at rival clubs who want a higher grade ask to come across. Pay the ones worth keeping a wage, with bonuses for fifties, hundreds and five-fors, inside a budget the board sets. An overseas agent will sell you a man you have never seen bat: "Genuinely unplayable on his day. Allegedly most days." <!--textBlock--> <!--title--> # Going up <!--text--> Eight divisions of ten clubs, and you start at the bottom of the eighth. Finish in the top two and the association inspects your main ground. If it is not good enough for the division above, promotion is refused and it costs you five reputation. Six facilities, each built up tier by tier, each charging upkeep from the day it opens. Nobody coaches bowling at a club without proper nets. A better ground loses fewer Saturdays to the weather. "It will not save you from a downpour." The other seventy-nine clubs do not stand still. Their players age, retire and change clubs every winter. <!--textBlock--> <!--title--> # And then the winter <!--text--> Nine rounds, finals, and then an offseason of fifteen screens, with decisions that come back in October whether you remember making them or not: - which sponsors you keep - what to charge in registration, and who makes the kit - which of twenty-two trialists you sign, and which boys too old for the U19s you keep - whether to rent a ground to a winter football or rugby club, and start the season on it a tier worse - which guest coaches to bring in, one of them "Grade cricket legend in his suburb. Slightly too confident about it." - how many nights a week everyone trains - who is released, and who captains which side And then you go around again.
  • Removed 5 countries
    • Australia (deny list)
    • Brazil (deny list)
    • Germany (deny list)
    • South Korea (deny list)
    • Russia (deny list)
Change 205712Sep 20 2026, 02:24 AM
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