All Hallows

History
Change 5febff0c-4329-4aaf-971e-093db88a18ecAug 5 2026, 10:00 AM
- Removed blacklisted countries: SK, SI, SE, RO, PT, PL, NL, MT, LV, LU, LT, IT, IE, HU, HR, GR, FR, FI, ES, EE, DK, DE, CZ, CY, BG, BE, AT
Change 3ec4b57a-1bd0-4b1f-ac7f-0935930a5c7aJul 13 2026, 01:44 PM
- Added blacklisted countries: NL, RO, PL, CZ, CY, AT, ES, IT, GR, MT, EE, IE, SK, SI, SE, HU, FR, LV, HR, LU, LT, DK, BG, PT, FI, BE, DE
Change 171f4c16-9393-4496-9534-1755492ef726Apr 5 2026, 11:37 PM
- Locale key LongDescription modified: <!--textBlock--> <!--title--> # ALL HALLOWS: Survival Horror from Aardvark Anteater Acoustics. Solve sonic puzzles & explore the terrifying All Hallows Cemetery. <!--text--> 🎧 All Hallows: The Ultimate Audio-Driven Horror Adventure From Aardvark Anteater Acoustics Games comes All Hallows — a chilling, next-gen audio-driven horror adventure that redefines the role of sound in digital storytelling. Game Keywords: Audio-Driven Gameplay, Psychological Horror, Open-World Exploration, Puzzle-Driven. 💀 Enter the Cursed All Hallows Faire On the scariest night of the year, the gates of the All Hallows Faire swing open. What begins as a celebration quickly descends into terrifying chaos as something sinister awakens beneath the moonlit grounds. The air hums with distorted melodies, the dead rise with rhythm, and every sound you hear is critical—it’s either your salvation or your end. Explore a vast, interconnected world inspired by haunted festivals, forgotten fairgrounds, and eerie churchyards. Starting in the infamous All Hallows Cemetery, you will navigate regions that pulse with unique musical identities—from haunted jazz halls to glitching drum & bass arenas. Every environment is a living, breathing composition that reacts to your presence. 🔊 Key Features: Sound as Survival Audio-Driven Gameplay: Sound is not just atmosphere—it is your primary tool for navigation, your weapon against the dark, and your greatest threat. Procedural Sonic Ecosystem: Experience a world powered by advanced synthesis where environmental drones, spatial reverb, and rhythmic shifts respond dynamically to your choices. Large-Scale Open-World Exploration: Seamlessly roam through hauntingly beautiful zones using high-performance World Partition technology for a loading-screen-free experience. Synesthetic Mystery: Uncover the buried history of the Faire by collecting fragments of melody and memory, piecing together a dark narrative through environmental storytelling. 🧩 Core Gameplay: Composing Your Way Through Fear All Hallows blends psychological thriller elements with challenging, logic-based sonic puzzles. You must master the environment by: Tuning environmental frequencies to reveal hidden paths. Decoding complex audio clues to bypass rhythmic traps. Restoring harmony to corrupted instruments scattered across the world. As you solve these puzzles, the soundscape transforms—melodies rebuild, distortions fade, and the environment itself stabilizes. You aren't just surviving the night; you are composing your way out of the nightmare. 🎮 Technical Highlights & Innovations Designed for fans of atmospheric masterpieces like Inside, Alan Wake 2, and Silent Hill, All Hallows leverages cutting-edge technology to create a seamless blend of sight and sound. Engine: Unreal Engine 5.7 utilizing Nanite, Lumen, and the latest in procedural audio logic. Performance: Fully optimized for 4K and ultrawide displays with a focus on high-fidelity spatial audio. Controls: Full controller and keyboard/mouse support. Release: Early Access arriving September 2026 on the Epic Games Store. Face the music. Enter the Faire. Survive the night. <!--clickableImage--> [](http://aaagamescompany.com/all-hallows) → <!--textBlock--> <!--title--> # High-Fidelity Psychological Survival. Survive the Harvest in a shifting brutalist nightmare. <!--text--> 🎧 All Hallows: The Ultimate Audio-Driven Psychological Survival From Aardvark Anteater Acoustics, All Hallows is a high-fidelity, perception-based horror experience that weaponises AAA spatial audio to redefine digital dread. Built on Unreal Engine 5.7.3, this is a masterclass in atmospheric tension and technical innovation. Keywords: Audio-Driven Survival, Psychological Horror, Brutalist Architecture, Perception-Based AI. 💀 The Party is Over. The Harvest Has Begun. On the coldest night of the year, an underground rave in a decaying brutalist squat becomes a waking nightmare. What started as a celebration of the "All Hallows" legend has descended into chaos as something ancient and bloodthirsty awakens within the concrete. The music has warped, the exits have shifted, and every sound you hear is a threat. Explore a vast, interconnected structure inspired by oppressive brutalist architecture and decaying industrial spaces. From the echoing heights of the main atrium to the claustrophobic tension of the service tunnels, you will navigate environments that pulse with a distorted, rhythmic identity. Every shadow is a living composition that reacts to your presence. 🔊 Key Features: Sound as Your Only Shield Audio-Driven Survival: Sound isn't just atmosphere—it’s your primary tool for navigation and your only warning system. Use directional audio to map threats in total darkness. Procedural Perception Ecosystem: Powered by advanced synthesis, the environment, drones, and spatial reverb respond dynamically to where you look and how you move. Unreal Engine 5.7.3 World Partition: Experience a seamless, loading-screen-free descent into madness, leveraging Nanite and Lumen for photorealistic "Military-Grade" immersion. Synesthetic Mystery: Piece together the truth of the "Harvest" by collecting fragments of audio memory and navigating a reality that shifts the moment you turn your back. 🧩 Core Gameplay: Evasion Through Perception All Hallows blends high-stakes stealth with challenging, logic-based sonic puzzles. You must master the environment by: Tuning Frequencies: Manipulate environmental drones to reveal hidden paths and bypass reality-shifting locks. Audio Evasion: Outmanoeuvre a "Tesla Glow" (#4D00FF) entity that learns from your movement patterns. Restoring Harmony: Use your ears to stabilise corrupted "Electric Arc" (#00A3FF) nodes scattered throughout the squat. You aren't just surviving; you are composing your way out of a nightmare. 🎮 Technical Highlights & Innovations Designed for enthusiasts of Alan Wake 2 and Silent Hill, All Hallows pushes the M2 Max and high-end PC hardware to the limit. Engine: UE 5.7.3 utilizing the latest procedural audio logic. Visuals: Optimized for 4K/Ultrawide with a focus on deep blacks and "Warning Sprite" (#FF3C00) lighting cues. Performance: AAA infrastructure designed for high-fidelity spatial audio. Early Access: Arriving September 2026 on the Epic Games Store. Face the music. Survive the Harvest. Don’t look away. <!--clickableImage--> [](http://aaagamescompany.com/all-hallows)
- Locale key Description modified: All Hallows is an immersive, audio-driven psychological survival horror adventure from Aardvark Anteater Acoustics. Solve sonic puzzles, face the dead in the cursed All Hallows Faire, and uncover the truth behind the haunting of All Hallows Cemetery. → A brutalist squat party becomes a waking nightmare. It doesn't just watch; it learns. Survive a bloodthirsty urban legend in this high-fidelity, audio-driven horror. Don't look away.
Change b2ac3feb-069a-4d3f-bf28-0570abaa2155Apr 3 2026, 05:06 AM
- Locale key LongDescription modified: <!--textBlock--> <!--title--> # ALL HALLOWS: Survival Horror from Aardvark Anteater Acoustics. Solve sonic puzzles & explore the terrifying All Hallows Cemetery. Out May 19 <!--text--> 🎧 All Hallows: The Ultimate Audio-Driven Horror Adventure From Aardvark Anteater Acoustics Games comes All Hallows — a chilling, next-gen audio-driven horror adventure that completely redefines sound in storytelling. Game Keywords: Audio-Driven Gameplay, Psychological Horror, Open-World Exploration, Puzzle-Driven. 💀 Enter the Cursed All Hallows Faire On the scariest night of the year, the gates of the All Hallows Faire swing open. This celebration quickly descends into a terrifying chaos as something sinister awakens beneath the moonlit grounds. The air hums with distorted melodies, the dead rise with rhythm, and every sound you hear is critical—it’s your salvation, or your end. Explore a vast, interconnected open-world game inspired by haunted festivals, forgotten fairgrounds, and eerie churchyards, starting in the infamous All Hallows Cemetery. Each region pulses with a unique musical identity—from haunted jazz halls to glitching drum & bass arenas—blending environmental storytelling with dynamic audio puzzles that react to your every step. As you journey deeper into this psychological horror thriller, you’ll collect fragments of melody and memory, piecing together the dark history of the All Hallows festival. 🔊 Key Features: Audio as Gameplay Audio-Driven Gameplay: Sound is not just atmosphere—it is your guide, your weapon, and your greatest threat. Immersive Horror: Designed to unnerve, every whisper, note, and echo creates a profound immersive horror atmosphere. Open-World Puzzle Exploration: Roam through hauntingly beautiful zones that dynamically shift with your musical actions. Evolving Sound Design: Experience a living world through dynamic didgeridoos, ambient drones, and spatial reverb layers that respond directly to your choices. Mystery & Storytelling: Uncover the buried history of the All Hallows Faire and the origins of its cursed resurrection. Stylised Realism (Unreal Engine 5.6): Powered by Unreal Engine 5.6, featuring Nanite, Lumen, and cinematic lighting for next-gen detail and realism. 🧩 Core Gameplay: Composing Your Way Through Fear All Hallows blends psychological horror with challenging puzzle-driven exploration. The core mechanic involves solving unique sonic puzzles in each musical zone: tuning environmental frequencies, decoding complex audio clues, and restoring harmony to corrupted instruments scattered across the world. Every solved puzzle alters the soundscape of the game—melodies rebuild, distortions fade, and the environment itself reacts. The deeper you go, the more your perception of reality twists. You are not just surviving; you are composing your way through fear. 🎮 Technical Highlights & Inspirations If you enjoy critically acclaimed titles like Inside, Little Nightmares, Alan Wake 2, or Silent Hill, you will feel right at home in All Hallows. Our goal is to create a synesthetic experience where sound, visuals, and gameplay harmonize to tell a deeper, darker story. Engine: Unreal Engine 5.6 with Nanite and Lumen for real-time realism. Support: Full controller & keyboard support. Display: 4K and ultrawide display compatibility. Release: Coming soon to Epic Games Store. Face the music. Enter the Faire. Survive the night. <!--clickableImage--> [](http://aaagamescompany.com/all-hallows) → <!--textBlock--> <!--title--> # ALL HALLOWS: Survival Horror from Aardvark Anteater Acoustics. Solve sonic puzzles & explore the terrifying All Hallows Cemetery. <!--text--> 🎧 All Hallows: The Ultimate Audio-Driven Horror Adventure From Aardvark Anteater Acoustics Games comes All Hallows — a chilling, next-gen audio-driven horror adventure that redefines the role of sound in digital storytelling. Game Keywords: Audio-Driven Gameplay, Psychological Horror, Open-World Exploration, Puzzle-Driven. 💀 Enter the Cursed All Hallows Faire On the scariest night of the year, the gates of the All Hallows Faire swing open. What begins as a celebration quickly descends into terrifying chaos as something sinister awakens beneath the moonlit grounds. The air hums with distorted melodies, the dead rise with rhythm, and every sound you hear is critical—it’s either your salvation or your end. Explore a vast, interconnected world inspired by haunted festivals, forgotten fairgrounds, and eerie churchyards. Starting in the infamous All Hallows Cemetery, you will navigate regions that pulse with unique musical identities—from haunted jazz halls to glitching drum & bass arenas. Every environment is a living, breathing composition that reacts to your presence. 🔊 Key Features: Sound as Survival Audio-Driven Gameplay: Sound is not just atmosphere—it is your primary tool for navigation, your weapon against the dark, and your greatest threat. Procedural Sonic Ecosystem: Experience a world powered by advanced synthesis where environmental drones, spatial reverb, and rhythmic shifts respond dynamically to your choices. Large-Scale Open-World Exploration: Seamlessly roam through hauntingly beautiful zones using high-performance World Partition technology for a loading-screen-free experience. Synesthetic Mystery: Uncover the buried history of the Faire by collecting fragments of melody and memory, piecing together a dark narrative through environmental storytelling. 🧩 Core Gameplay: Composing Your Way Through Fear All Hallows blends psychological thriller elements with challenging, logic-based sonic puzzles. You must master the environment by: Tuning environmental frequencies to reveal hidden paths. Decoding complex audio clues to bypass rhythmic traps. Restoring harmony to corrupted instruments scattered across the world. As you solve these puzzles, the soundscape transforms—melodies rebuild, distortions fade, and the environment itself stabilizes. You aren't just surviving the night; you are composing your way out of the nightmare. 🎮 Technical Highlights & Innovations Designed for fans of atmospheric masterpieces like Inside, Alan Wake 2, and Silent Hill, All Hallows leverages cutting-edge technology to create a seamless blend of sight and sound. Engine: Unreal Engine 5.7 utilizing Nanite, Lumen, and the latest in procedural audio logic. Performance: Fully optimized for 4K and ultrawide displays with a focus on high-fidelity spatial audio. Controls: Full controller and keyboard/mouse support. Release: Early Access arriving September 2026 on the Epic Games Store. Face the music. Enter the Faire. Survive the night. <!--clickableImage--> [](http://aaagamescompany.com/all-hallows)
Change 26ab5fd2-32a1-4532-ae81-26db10fb1fa1Dec 28 2025, 02:56 PM
- Updated ReleaseDate from 05/19/2026 00:00:00 to 09/24/2026 00:00:00
- Updated PcReleaseDate from 05/19/2026 00:00:00 to 09/24/2026 00:00:00
Change 582c28c1-0d15-495e-b59b-fb9b31c46775Dec 2 2025, 10:47 PM
- Added item DevGeneralAudience
- Added 9 tags
- Single Player
- Windows
- Controller Support
- Mac OS
- Survival
- Horror
- Puzzle
- First Run
- EARLY ACCESS
- Added 3 categories
- Game
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- Base Game Edition
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- Added locale: en
- Offer indexed on EpicDB