SILENT HILL: Townfall

History
Change 245316Nov 1 2026, 05:51 PM
- Added 11 key images
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- Removed 8 key images
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Change 211508Sep 24 2026, 04:14 AM
- Updated expiry date: 2026-09-24T04:00:00+00:00 → 2026-09-24T04:00:01+00:00
- Updated long description: <!--image-->  <!--textBlock--> <!--title--> # Pre-Purchase Bonuses: <!--text--> - CRTV Style: Rusted * *This cosmetic changes the CRTV's appearance. <!--image-->  <!--textBlock--> <!--title--> # SILENT HILL: Townfall <!--text--> Simon Ordell is called back to the island of St. Amelia to ‘put things right’, encountering a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest. Venturing deeper, and driven to understand his connection to the place and its inhabitants, Simon begins to discover fragments of a past rising to the surface. Experienced entirely in first person, Simon must explore, evade, and survive using a limited set of weapons and tools, including the CRTV, a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged. SILENT HILL: Townfall is a full-length, self-contained psychological horror set against the cold, isolated backdrop of Scotland, 1996. <!--textBlock--> <!--title--> # Explore St. Amelia in 1996 <!--text--> Fog-soaked streets, abandoned communities, and forgotten corners tell their story through atmosphere and history. Reality and delusion subtly intertwine to lure players into the depths of the grounded, tangible world of St. Amelia. <!--image-->  <!--textBlock--> <!--title--> # A Brand-new, Memorable SILENT HILL <!--text--> SILENT HILL: Townfall exudes the beautiful and foggy streets of Scotland, offering a new setting to tell a unique and haunting story. More than just a horror game, this is a tale of introspection, loss, and consequence. Fear grows from small details, quiet moments, and the long shadow of Simon's past. <!--image-->  <!--textBlock--> <!--title--> # Strategic Stealth and Combat <!--text--> Swing and block with melee weapons in frenetic melee combat, or keep your distance and use firearms to survive. Choose how to engage in each encounter, using both the tools at your disposal and the environment around you. <!--image-->  <!--textBlock--> <!--title--> # Narrative Puzzles Guided by the CRTV <!--text--> The iconic SILENT HILL radio makes a comeback as the CRTV, a portable television device.Threats lurking nearby, story fragments, & mysterious clues drift through unstable analog signals, which players can pick up by tuning the CRTV. <!--image-->  <!--textBlock--> <!--title--> # A First-Person SILENT HILL Experience <!--text--> This title marks the first time a full-length SILENT HILL game is presented in a first-person perspective. Players experience the fog-shrouded town and its unsettling presence directly through the eyes of protagonist Simon Ordell. <!--image-->  <!--textBlock--> <!--title--> # Multiple Endings <!--text--> Endings shaped by the player’s actions leave a lasting emotional impression long after the story comes to an end. <!--textBlock--> <!--title--> # Tension-Building Audio Design & Music <!--text--> Every creak, signal, and cry pulls the danger closer, with creative audio design building a rich and terrifying soundscape. A fully dynamic soundtrack by Pilotpriest builds and twists with player and enemy actions. → <!--textBlock--> <!--title--> # SILENT HILL: Townfall <!--text--> Simon Ordell is called back to the island of St. Amelia to ‘put things right’, encountering a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest. Venturing deeper, and driven to understand his connection to the place and its inhabitants, Simon begins to discover fragments of a past rising to the surface. Experienced entirely in first person, Simon must explore, evade, and survive using a limited set of weapons and tools, including the CRTV, a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged. SILENT HILL: Townfall is a full-length, self-contained psychological horror set against the cold, isolated backdrop of Scotland, 1996. <!--textBlock--> <!--title--> # Explore St. Amelia in 1996 <!--text--> Fog-soaked streets, abandoned communities, and forgotten corners tell their story through atmosphere and history. Reality and delusion subtly intertwine to lure players into the depths of the grounded, tangible world of St. Amelia. <!--image-->  <!--textBlock--> <!--title--> # A Brand-new, Memorable SILENT HILL <!--text--> SILENT HILL: Townfall exudes the beautiful and foggy streets of Scotland, offering a new setting to tell a unique and haunting story. More than just a horror game, this is a tale of introspection, loss, and consequence. Fear grows from small details, quiet moments, and the long shadow of Simon's past. <!--image-->  <!--textBlock--> <!--title--> # Strategic Stealth and Combat <!--text--> Swing and block with melee weapons in frenetic melee combat, or keep your distance and use firearms to survive. Choose how to engage in each encounter, using both the tools at your disposal and the environment around you. <!--image-->  <!--textBlock--> <!--title--> # Narrative Puzzles Guided by the CRTV <!--text--> The iconic SILENT HILL radio makes a comeback as the CRTV, a portable television device.Threats lurking nearby, story fragments, & mysterious clues drift through unstable analog signals, which players can pick up by tuning the CRTV. <!--image-->  <!--textBlock--> <!--title--> # A First-Person SILENT HILL Experience <!--text--> This title marks the first time a full-length SILENT HILL game is presented in a first-person perspective. Players experience the fog-shrouded town and its unsettling presence directly through the eyes of protagonist Simon Ordell. <!--image-->  <!--textBlock--> <!--title--> # Multiple Endings <!--text--> Endings shaped by the player’s actions leave a lasting emotional impression long after the story comes to an end. <!--textBlock--> <!--title--> # Tension-Building Audio Design & Music <!--text--> Every creak, signal, and cry pulls the danger closer, with creative audio design building a rich and terrifying soundscape. A fully dynamic soundtrack by Pilotpriest builds and twists with player and enemy actions.
Change 205943Sep 22 2026, 05:16 AM
- Added tag Achievements
Change 160347Jun 2 2026, 10:26 PM
- Added 2 sub offers
- Removed item DevGeneralAudience
- Added item PrePurchaseDevGeneralAudience
Change 160327Jun 2 2026, 10:08 PM
- Updated effective date: 2099-01-01T00:00:00+00:00 → 2026-06-02T22:04:32+00:00
- Set expiry date to 2026-09-24T04:00:00+00:00
- Updated pc release date: 2026-12-31T00:00:00+00:00 → 2026-09-24T04:00:00+00:00
- Updated release date: 2026-12-31T00:00:00+00:00 → 2026-09-24T04:00:00+00:00
- Updated pre purchase: false → true
- Updated long description: <!--textBlock--> <!--title--> # SILENT HILL: Townfall <!--text--> Simon Ordell is called back to the island of St. Amelia to ‘put things right’, encountering a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest. Venturing deeper, and driven to understand his connection to the place and its inhabitants, Simon begins to discover fragments of a past rising to the surface. Experienced entirely in first person, Simon must explore, evade, and survive using a limited set of weapons and tools, including the CRTV, a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged. SILENT HILL: Townfall is a full-length, self-contained psychological horror set against the cold, isolated backdrop of Scotland, 1996. → <!--image-->  <!--textBlock--> <!--title--> # Pre-Purchase Bonuses: <!--text--> - CRTV Style: Rusted * *This cosmetic changes the CRTV's appearance. <!--image-->  <!--textBlock--> <!--title--> # SILENT HILL: Townfall <!--text--> Simon Ordell is called back to the island of St. Amelia to ‘put things right’, encountering a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest. Venturing deeper, and driven to understand his connection to the place and its inhabitants, Simon begins to discover fragments of a past rising to the surface. Experienced entirely in first person, Simon must explore, evade, and survive using a limited set of weapons and tools, including the CRTV, a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged. SILENT HILL: Townfall is a full-length, self-contained psychological horror set against the cold, isolated backdrop of Scotland, 1996. <!--textBlock--> <!--title--> # Explore St. Amelia in 1996 <!--text--> Fog-soaked streets, abandoned communities, and forgotten corners tell their story through atmosphere and history. Reality and delusion subtly intertwine to lure players into the depths of the grounded, tangible world of St. Amelia. <!--image-->  <!--textBlock--> <!--title--> # A Brand-new, Memorable SILENT HILL <!--text--> SILENT HILL: Townfall exudes the beautiful and foggy streets of Scotland, offering a new setting to tell a unique and haunting story. More than just a horror game, this is a tale of introspection, loss, and consequence. Fear grows from small details, quiet moments, and the long shadow of Simon's past. <!--image-->  <!--textBlock--> <!--title--> # Strategic Stealth and Combat <!--text--> Swing and block with melee weapons in frenetic melee combat, or keep your distance and use firearms to survive. Choose how to engage in each encounter, using both the tools at your disposal and the environment around you. <!--image-->  <!--textBlock--> <!--title--> # Narrative Puzzles Guided by the CRTV <!--text--> The iconic SILENT HILL radio makes a comeback as the CRTV, a portable television device.Threats lurking nearby, story fragments, & mysterious clues drift through unstable analog signals, which players can pick up by tuning the CRTV. <!--image-->  <!--textBlock--> <!--title--> # A First-Person SILENT HILL Experience <!--text--> This title marks the first time a full-length SILENT HILL game is presented in a first-person perspective. Players experience the fog-shrouded town and its unsettling presence directly through the eyes of protagonist Simon Ordell. <!--image-->  <!--textBlock--> <!--title--> # Multiple Endings <!--text--> Endings shaped by the player’s actions leave a lasting emotional impression long after the story comes to an end. <!--textBlock--> <!--title--> # Tension-Building Audio Design & Music <!--text--> Every creak, signal, and cry pulls the danger closer, with creative audio design building a rich and terrifying soundscape. A fully dynamic soundtrack by Pilotpriest builds and twists with player and enemy actions.
- Updated key image OfferImageWide url: https://cdn1.epicgames.com/spt-assets/b07497342cce4445b2edf95f5866f2da/silent-hill-townfall-dgdyz.png → https://cdn1.epicgames.com/spt-assets/b07497342cce4445b2edf95f5866f2da/silent-hill-townfall-1253f.jpg
- Updated key image OfferImageTall url: https://cdn1.epicgames.com/spt-assets/b07497342cce4445b2edf95f5866f2da/silent-hill-townfall-v7x9s.png → https://cdn1.epicgames.com/spt-assets/b07497342cce4445b2edf95f5866f2da/silent-hill-townfall-rdgi4.jpg
- Updated key image Thumbnail url: https://cdn1.epicgames.com/spt-assets/b07497342cce4445b2edf95f5866f2da/silent-hill-townfall-v7x9s.png → https://cdn1.epicgames.com/spt-assets/b07497342cce4445b2edf95f5866f2da/silent-hill-townfall-rdgi4.jpg
- Added tag Cloud Saves
Change 122671Feb 12 2026, 11:43 PM
- Offer indexed on EpicDB