Dadi Kingdom

History
Change 2ffcea0e-91f7-4039-93c3-afc80b043e3bOct 12 2026, 03:13 PM
- Added 2 tags
- Action
- Controller Support
- Removed tag Indie
- Added key image OgImage: dadi-kingdom-dz9df.jpg
- Locale key LongDescription modified: <!--textBlock--> <!--title--> # You are the king. <!--text--> You wear the crown. In the throne room you decide the fate of those who stand before you, and beyond the gates you decide with your sword. Your court lies to you, your mages are useless, your priests are worse, and the clock is running against you. Welcome to the job. **Pass Judgment** Petitioners stand before your throne, each with their own story and their own agenda. You can take their gold and fill your coffers. You can let them walk and earn goodwill. Or you can lock them away. And whoever sits in your dungeon is not done with you yet: from there you send them on an adventure they might enjoy, or to the labor camp they most certainly will not. No verdict comes free, and the bill rarely arrives right away. **Ride Out Yourself** Other kings send their men. You go. The bastion with its market, dungeon and parade ground is only the beginning. Beyond it lies a kingdom that belongs to you and that you barely know. A misty forest full of abandoned ruins. A bandit camp nobody should tolerate. A pirate ship stranded in the middle of the desert. A smoldering volcano. A farming village that needs you. An oasis where you can fish in peace while predators watch you. And a smith in the sand who knows exactly what his work is worth. **Choose Your Side** The mages are a lazy bunch, good for nothing and still the best company at court. The church is strict, pious and has a long reach. Both want you, and you can only belong to one. What one side teaches you, the other will deny you forever. This single choice decides far more than how you fight. **Earn Your Power** You start with a sword and a shield, nothing more. Everything else you earn through what you do for your realm. The blade is always yours; the rest grows with what you dare. And one day you will stand in the arena, facing something bigger than you. **Run Your Kingdom** Everything comes together on your military grounds: your gold, your troops, your training. Here you hire soldiers who ride into battle at your side, and here your dragons wait. Send them out on adventures and let them fly. What they bring back, you never know in advance. **A Safe Haven at the Heart of the Realm** Deep inside your realm lies Fernlande, a sanctuary shielded by the mages. Here lives everything that holds your kingdom together: the nobility, the church, the mages and the common folk. All in close quarters, all with their own agendas, and all of them talking about you the moment you turn the corner. **Your Time Is Running Out** You will not rule forever. One day your king is an old man, and whatever he has not settled by then, nobody ever will. Father heirs while you can, or everything ends with you. Your gold is limited, your days are numbered, and both drain away while you are out there. **Your Legacy** One day someone else will sit on your throne. Whether it is your heir or nobody, whether they inherit a strong realm or rubble, is decided long before that day comes, under your crown. Others will write the stories about you. What those stories say is up to you. **And When You Have Had Enough of Ruling** Cast a line and see what bites. Try one of the minigames scattered across the realm. Or sit down and shape your king into your own, from face and skin to hair and beard. Dadi Kingdom enters Early Access on December 7, 2026, and will keep growing with its players. Wishlist it now and grow with it. → <!--textBlock--> <!--text--> You wear the crown, and that's where the trouble starts. Your court lies to you, your mages are useless, your priests are worse, and the clock is against you. In the morning you hand down justice. Then you walk out the gate yourself, and ruling turns into an action RPG: you, your sword and everything that's waiting for you out there. Welcome to the job. <!--image-->  <!--textBlock--> <!--text--> **Release, Gold Fine or Dungeon?** Every morning people line up before your throne, and every one of them has a good excuse. A gold fine fills your treasury. Let someone walk and they'll be back before you one day, only bolder. And whoever lands in the dungeon is far from finished: you send them on a dangerous adventure or off to hard labor. The people, the Church and the mages remember every verdict, and the bill rarely comes right away. **Other Kings Send Their Men. You Go.** Beyond the gate lies a realm that is yours and that you barely know. A misty forest full of ruins. A bandit camp. A pirate ship in the middle of the desert. A smoking volcano. <!--image-->  <!--textBlock--> <!--text--> Out here, the crown won't help you. What helps is your shield, a quick dodge and a well-timed strike. And one day you'll stand in the arena, facing something far bigger than you. It's not the biggest thing waiting for you. **Church or Mages?** Both want you, and you can only pick one side. The Church teaches you the bow, the mages teach you fire. What one teaches you, the other denies you forever, and your story takes a different path. **Gold Is Your Life** Soldiers, mercenaries, walls, dragons: everything has a price. You send a dragon to distant lands for a hefty sum of gold, and only when it returns do you find out what it brings back. Your realm doesn't sleep at night. One night skeletons attack the walls, another the volcano wakes, and in the morning the bill hits your treasury. If the treasury is empty, your reign is over. **You Won't Rule Forever** Your king grows old. Father an heir while you still can, or it all ends with you. Whether your heir inherits a strong realm or a heap of rubble is your call, and you make it long before then. Your reign ends. Your dynasty doesn't have to. **And When You've Had Enough of Ruling** Stake your gold on the knife game at the inn, compete at axe throwing or build your own king, from jawline to war paint. Voiced in German, English and Spanish, with text in 13 languages. The free demo gives you three days on the throne. That's enough for your first mistakes.
- Locale key Description modified: You are the king. Pass judgment on your people, ride into your own realm sword in hand, and decide who hands you the power to do it. You will not rule forever. Father an heir before your time runs out, and leave behind a dynasty worth remembering. → Action RPG: You're the king. Everyone wants something from you, and you've got a sword. Every morning you judge your people: release, gold fine or dungeon? Then you walk out the gate yourself and fight bandits, skeletons and worse. Father an heir before your time runs out.
- Added locale: de
Change d191b0e2-4c3c-40b0-8c32-812b52aa48cdSep 24 2026, 06:12 PM
- Locale key LongDescription modified: <!--textBlock--> <!--title--> # You are the king. <!--text--> You wear the crown. In the throne room you decide the fate of those who stand before you, and beyond the gates you decide with your sword. Your court lies to you, your mages are useless, your priests are worse, and the clock is running against you. Welcome to the job. **Pass Judgment** Petitioners stand before your throne, each with their own story and their own agenda. You can take their gold and fill your coffers. You can let them walk and earn goodwill. Or you can lock them away. And whoever sits in your dungeon is not done with you yet: from there you send them on an adventure they might enjoy, or to the labor camp they most certainly will not. No verdict comes free, and the bill rarely arrives right away. **Ride Out Yourself** Other kings send their men. You go. The bastion with its market, dungeon and parade ground is only the beginning. Beyond it lies a kingdom that belongs to you and that you barely know. A misty forest full of abandoned ruins. A bandit camp nobody should tolerate. A pirate ship stranded in the middle of the desert. A smoldering volcano. A farming village that needs you. An oasis where you can fish in peace while predators watch you. And a smith in the sand who knows exactly what his work is worth. **Choose Your Side** The mages are a lazy bunch, good for nothing and still the best company at court. The church is strict, pious and has a long reach. Both want you, and you can only belong to one. What one side teaches you, the other will deny you forever. This single choice decides far more than how you fight. **Earn Your Power** You start with a sword and a shield, nothing more. Everything else you earn through what you do for your realm. The blade is always yours; the rest grows with what you dare. And one day you will stand in the arena, facing something bigger than you. **Run Your Kingdom** Everything comes together on your military grounds: your gold, your troops, your training. Here you hire soldiers who ride into battle at your side, and here your dragons wait. Send them out on adventures and let them fly. What they bring back, you never know in advance. **A Safe Haven at the Heart of the Realm** Deep inside your realm lies Fernlande, a sanctuary shielded by the mages. Here lives everything that holds your kingdom together: the nobility, the church, the mages and the common folk. All in close quarters, all with their own agendas, and all of them talking about you the moment you turn the corner. **Your Time Is Running Out** You will not rule forever. One day your king is an old man, and whatever he has not settled by then, nobody ever will. Father heirs while you can, or everything ends with you. Your gold is limited, your days are numbered, and both drain away while you are out there. **Your Legacy** One day someone else will sit on your throne. Whether it is your heir or nobody, whether they inherit a strong realm or rubble, is decided long before that day comes, under your crown. Others will write the stories about you. What those stories say is up to you. **And When You Have Had Enough of Ruling** Cast a line and see what bites. Try one of the minigames scattered across the realm. Or sit down and shape your king into your own, from face and skin to hair and beard. Dadi Kingdom is in Early Access and growing fast. Wishlist it and grow with it. → <!--textBlock--> <!--title--> # You are the king. <!--text--> You wear the crown. In the throne room you decide the fate of those who stand before you, and beyond the gates you decide with your sword. Your court lies to you, your mages are useless, your priests are worse, and the clock is running against you. Welcome to the job. **Pass Judgment** Petitioners stand before your throne, each with their own story and their own agenda. You can take their gold and fill your coffers. You can let them walk and earn goodwill. Or you can lock them away. And whoever sits in your dungeon is not done with you yet: from there you send them on an adventure they might enjoy, or to the labor camp they most certainly will not. No verdict comes free, and the bill rarely arrives right away. **Ride Out Yourself** Other kings send their men. You go. The bastion with its market, dungeon and parade ground is only the beginning. Beyond it lies a kingdom that belongs to you and that you barely know. A misty forest full of abandoned ruins. A bandit camp nobody should tolerate. A pirate ship stranded in the middle of the desert. A smoldering volcano. A farming village that needs you. An oasis where you can fish in peace while predators watch you. And a smith in the sand who knows exactly what his work is worth. **Choose Your Side** The mages are a lazy bunch, good for nothing and still the best company at court. The church is strict, pious and has a long reach. Both want you, and you can only belong to one. What one side teaches you, the other will deny you forever. This single choice decides far more than how you fight. **Earn Your Power** You start with a sword and a shield, nothing more. Everything else you earn through what you do for your realm. The blade is always yours; the rest grows with what you dare. And one day you will stand in the arena, facing something bigger than you. **Run Your Kingdom** Everything comes together on your military grounds: your gold, your troops, your training. Here you hire soldiers who ride into battle at your side, and here your dragons wait. Send them out on adventures and let them fly. What they bring back, you never know in advance. **A Safe Haven at the Heart of the Realm** Deep inside your realm lies Fernlande, a sanctuary shielded by the mages. Here lives everything that holds your kingdom together: the nobility, the church, the mages and the common folk. All in close quarters, all with their own agendas, and all of them talking about you the moment you turn the corner. **Your Time Is Running Out** You will not rule forever. One day your king is an old man, and whatever he has not settled by then, nobody ever will. Father heirs while you can, or everything ends with you. Your gold is limited, your days are numbered, and both drain away while you are out there. **Your Legacy** One day someone else will sit on your throne. Whether it is your heir or nobody, whether they inherit a strong realm or rubble, is decided long before that day comes, under your crown. Others will write the stories about you. What those stories say is up to you. **And When You Have Had Enough of Ruling** Cast a line and see what bites. Try one of the minigames scattered across the realm. Or sit down and shape your king into your own, from face and skin to hair and beard. Dadi Kingdom enters Early Access on December 7, 2026, and will keep growing with its players. Wishlist it now and grow with it.
Change 74f005e9-4b00-4465-92f0-c167cac940a1Sep 21 2026, 10:23 PM
- Added item DevGeneralAudience
- Added blacklisted country: RU
- Added 7 tags
- Single Player
- Windows
- Strategy
- RPG
- Achievements
- Indie
- EARLY ACCESS
- Added 3 categories
- Game
- Game Edition
- Base Game Edition
- Added 6 key images
- GalleryImage: dadi-kingdom-rgvi1.jpg
- heroCarouselVideo: com.epicgames.video.qs://27ac24a9-f521-4820-8870-1e8e318071d7?cover=https%3A%2F%2Fcdn1.epicgames.com%2Fspt-assets%2F74a09dad56114c368d9d3ec32dd09e48%2Fdadi-kingdom-video-1ju8g.jpg
- featuredMedia: dadi-kingdom-injfs.jpg
- Thumbnail: dadi-kingdom-1s1yg.jpg
- OfferImageTall: dadi-kingdom-1s1yg.jpg
- OfferImageWide: dadi-kingdom-182uy.jpg
- Added 5 custom attributes
- isPromotionalContentUsed: false
- isBlockchainUsed: false
- autoGeneratedPrice: false
- isManuallySetViewableDate: true
- isManuallySetPCReleaseDate: false
- Added locale: en
- Offer indexed on EpicDB