BLACK WALLS

History
Change 266793Nov 1 2026, 05:52 PM
- Added 6 key images
- featuredMedia: black-walls-1l9ib.jpg
- featuredMedia: black-walls-vxt80.jpg
- featuredMedia: black-walls-zdrw5.jpg
- featuredMedia: black-walls-zo31m.jpg
- heroCarouselVideo: com.epicgames.video.qs://a1c83b47-f21b-4062-9be7-e2ba89a2a6e2?cover=https%3A%2F%2Fcdn1.epicgames.com%2Fspt-assets%2F2c2401d3e50b4bcb9e394928d42c10d0%2Fblack-walls-video-1p939.png
- heroCarouselVideo: com.epicgames.video.qs://e300a6a2-7126-4f42-94fa-1f4a22ff96b1?cover=https%3A%2F%2Fcdn1.epicgames.com%2Fspt-assets%2F2c2401d3e50b4bcb9e394928d42c10d0%2Fblack-walls-video-40ins.png
- Removed 5 key images
- featuredMedia: black-walls-11juh.jpg
- featuredMedia: black-walls-12gjd.jpg
- featuredMedia: black-walls-1pr86.jpg
- featuredMedia: black-walls-294h9.jpg
- heroCarouselVideo: com.epicgames.video.qs://9600834a-9228-47dc-8b71-9103b79ef014?cover=https%3A%2F%2Fcdn1.epicgames.com%2Fspt-assets%2F2c2401d3e50b4bcb9e394928d42c10d0%2Fblack-walls-video-lctc6.png
Change 190803Aug 29 2026, 01:55 AM
- Updated long description: <!--textBlock--> <!--title--> # Explore an impossible world of strange puzzles, hidden dangers, and no easy way out. <!--text--> BLACK WALLS is a first-person surreal puzzle horror game with liminal and psychological horror elements. It is about an isolated astronaut who discovers something impossible beyond the Moon. Joshua should have died alone in the darkness. An accident outside the space station sent him drifting into deep space, farther and farther from any hope of rescue. Then, beyond the far side of the Moon, where there should have been nothing, he saw something impossible: black walls. They offered a way in, but no way out. Now trapped inside this silent, impossible world, Joshua must solve its strange puzzles and overcome its obstacles as he searches for an escape—and begins to uncover what the Black Walls really are. <!--textBlock--> <!--title--> # THE BLACK MAZE <!--text--> Built from monochrome spaces, brutal geometry, and stark light. <!--image-->  <!--textBlock--> <!--title--> # READ THE LIGHT <!--text--> Study how light changes what you can see, read the space around you, and notice where darkness hides paths that may already be in front of you. <!--image-->  <!--textBlock--> <!--title--> # QUIET UNEASE <!--text--> Where silence, spatial sound, and minimal interface elements keep the focus on presence and unease. Some areas feel calm and almost peaceful. Others feel wrong. <!--image-->  <!--textBlock--> <!--title--> # SYMBOLIC CHOICES <!--text--> Carefully interpret objects you discover in the maze. The choices you make will shape your ending. <!--image-->  <!--textBlock--> <!--title--> # CHILL MODE <!--text--> Explore at your own pace, focusing on atmosphere, direction-finding, and discovery without a monster hunting you. <!--image-->  <!--textBlock--> <!--title--> # HORROR MODE <!--text--> For survival horror tension with an unpredictable threat that can appear in different places and moments. <!--image-->  <!--textBlock--> <!--title--> # STORY IN SILENCE <!--text--> Rather than direct exposition, **BLACK WALLS** tells its story through architecture, symbols, atmosphere, and the decisions you make. <!--image-->  → <!--textBlock--> <!--title--> # Explore an impossible world of strange puzzles, hidden dangers, and no easy way out. <!--text--> BLACK WALLS is a first-person surreal puzzle horror game with liminal and psychological horror elements. It is about an isolated astronaut who discovers something impossible beyond the Moon. Joshua should have died alone in the darkness. An accident outside the space station sent him drifting into deep space, farther and farther from any hope of rescue. Then, beyond the far side of the Moon, where there should have been nothing, he saw something impossible: black walls. They offered a way in, but no way out. Now trapped inside this silent, impossible world, Joshua must solve its strange puzzles and overcome its obstacles as he searches for an escape and begins to uncover what the Black Walls really are. <!--textBlock--> <!--title--> # THE BLACK MAZE <!--text--> Built from monochrome spaces, brutal geometry, and stark light. <!--image-->  <!--textBlock--> <!--title--> # READ THE LIGHT <!--text--> Study how light changes what you can see, read the space around you, and notice where darkness hides paths that may already be in front of you. <!--image-->  <!--textBlock--> <!--title--> # QUIET UNEASE <!--text--> Where silence, spatial sound, and minimal interface elements keep the focus on presence and unease. Some areas feel calm and almost peaceful. Others feel wrong. <!--image-->  <!--textBlock--> <!--title--> # SYMBOLIC CHOICES <!--text--> Carefully interpret objects you discover in the maze. The choices you make will shape your ending. <!--image-->  <!--textBlock--> <!--title--> # CHILL MODE <!--text--> Explore at your own pace, focusing on atmosphere, direction-finding, and discovery without a monster hunting you. <!--image-->  <!--textBlock--> <!--title--> # HORROR MODE <!--text--> For survival horror tension with an unpredictable threat that can appear in different places and moments. <!--image-->  <!--textBlock--> <!--title--> # STORY IN SILENCE <!--text--> Rather than direct exposition, **BLACK WALLS** tells its story through architecture, symbols, atmosphere, and the decisions you make. <!--image--> 
Change 190537Aug 28 2026, 02:39 AM
- Updated long description: <!--textBlock--> <!--title--> # A surreal psychological horror about confronting the choices that define a life. <!--text--> BLACK WALLS is a first-person psychological horror adventure where players explore a vast monochrome labyrinth shaped by impossible architecture, environmental storytelling, and meaningful choices. <!--textBlock--> <!--title--> # THE BLACK MAZE <!--text--> Built from monochrome spaces, brutal geometry, and stark light. <!--image-->  <!--textBlock--> <!--title--> # READ THE LIGHT <!--text--> Study how light changes what you can see, read the space around you, and notice where darkness hides paths that may already be in front of you. <!--image-->  <!--textBlock--> <!--title--> # QUIET UNEASE <!--text--> Where silence, spatial sound, and minimal interface elements keep the focus on presence and unease. Some areas feel calm and almost peaceful. Others feel wrong. <!--image-->  <!--textBlock--> <!--title--> # SYMBOLIC CHOICES <!--text--> Carefully interpret objects you discover in the maze. The choices you make will shape your ending. <!--image-->  <!--textBlock--> <!--title--> # CHILL MODE <!--text--> Explore at your own pace, focusing on atmosphere, direction-finding, and discovery without a monster hunting you. <!--image-->  <!--textBlock--> <!--title--> # HORROR MODE <!--text--> For survival horror tension with an unpredictable threat that can appear in different places and moments. <!--image-->  <!--textBlock--> <!--title--> # STORY IN SILENCE <!--text--> Rather than direct exposition, **BLACK WALLS** tells its story through architecture, symbols, atmosphere, and the decisions you make. <!--image-->  → <!--textBlock--> <!--title--> # Explore an impossible world of strange puzzles, hidden dangers, and no easy way out. <!--text--> BLACK WALLS is a first-person surreal puzzle horror game with liminal and psychological horror elements. It is about an isolated astronaut who discovers something impossible beyond the Moon. Joshua should have died alone in the darkness. An accident outside the space station sent him drifting into deep space, farther and farther from any hope of rescue. Then, beyond the far side of the Moon, where there should have been nothing, he saw something impossible: black walls. They offered a way in, but no way out. Now trapped inside this silent, impossible world, Joshua must solve its strange puzzles and overcome its obstacles as he searches for an escape—and begins to uncover what the Black Walls really are. <!--textBlock--> <!--title--> # THE BLACK MAZE <!--text--> Built from monochrome spaces, brutal geometry, and stark light. <!--image-->  <!--textBlock--> <!--title--> # READ THE LIGHT <!--text--> Study how light changes what you can see, read the space around you, and notice where darkness hides paths that may already be in front of you. <!--image-->  <!--textBlock--> <!--title--> # QUIET UNEASE <!--text--> Where silence, spatial sound, and minimal interface elements keep the focus on presence and unease. Some areas feel calm and almost peaceful. Others feel wrong. <!--image-->  <!--textBlock--> <!--title--> # SYMBOLIC CHOICES <!--text--> Carefully interpret objects you discover in the maze. The choices you make will shape your ending. <!--image-->  <!--textBlock--> <!--title--> # CHILL MODE <!--text--> Explore at your own pace, focusing on atmosphere, direction-finding, and discovery without a monster hunting you. <!--image-->  <!--textBlock--> <!--title--> # HORROR MODE <!--text--> For survival horror tension with an unpredictable threat that can appear in different places and moments. <!--image-->  <!--textBlock--> <!--title--> # STORY IN SILENCE <!--text--> Rather than direct exposition, **BLACK WALLS** tells its story through architecture, symbols, atmosphere, and the decisions you make. <!--image--> 
Change 187131Aug 12 2026, 01:14 PM
- Offer indexed on EpicDB