2nd EVE

Type
Offer
Sandbox
Creation Date
Sep 20 2025, 08:18 AM
Last Modified Date
Apr 29 2026, 05:39 AM
2nd EVE

History

Change 80339470-6db6-4aaf-9415-39cc6b0f7b24Mar 18 2026, 04:31 PM
  • Added tag EARLY ACCESS
  • Modified 3 key images
  • Modified custom attribute isManuallySetViewableDate: truefalse
  • Added locales: es, zh-CN, fr, it, pt-BR, ko, ru, de
  • Locale key LongDescription modified: <!--image--> ![2nd EVE-sld87](https://cdn1.epicgames.com/spt-assets/2a81918a2a0d49f78cf56722e336a435/2nd-eve-sld87.png) <!--textBlock--> <!--title--> # Synopsis: <!--text--> The Moon was shattered. A mysterious impact knocked it off course, and now it's on a slow, inevitable collision with Earth. Humanity's last hope lies in three massive colony ships bound for the closest thing to a new Earth, Proxima B. You play as Sister Zola, a nun, psychiatrist, and high-ranking officer, tasked with protecting the minds of the colonists during their long cryosleep. But hyperspace, as you will soon discover, is not empty, for some devils have found their way through. When the Argos jumps into the unknown, reality fractures. The crew loses their minds or their souls. Some awaken changed, twisted into nightmare beings. Rogue machines stalk the corridors. The ship itself becomes a hostile, ever-shifting maze. Armed with faith, newfound powers, and your precious staff, you must fight your way through the shattered halls of Argos. Save who you can. Destroy what you must. And pray that, in the abyss of hyperspace, you don't lose your soul too. <!--textBlock--> <!--title--> # Key Features: <!--text--> - Tactical Combat: Every encounter demands thought. Cooldowns govern your abilities, positioning determines survival, and timing separates victory from failure. Each confrontation requires careful consideration of when to strike, where to stand, and how to react. - Narrative-Driven Exploration: The Argos was meant to carry humanity to safety. Now its corridors echo with madness and whispers from the void. Piece together what happened when the ship entered hyperspace through scattered logs, twisted crew testimonies, and signs that defy explanation. As Sister Zola, uncover the truth behind the corruption that has taken hold, and face impossible choices about who can still be saved and who is beyond redemption. Your decisions shape both the story's outcome and the ship's fate. - Build Flexibility: Your abilities adapt to your approach. Channel Zola's powers through devastating spells, hone your skills in close combat, or perfect ranged precision. No rigid classes, so you can shift between styles as the situation demands or the story unfolds. - Immersive Design: No cluttered menus or resource management to break the tension. The interface stays minimal, letting you focus on the haunting corridors and corrupted crew rather than inventory screens. - Haunting Atmosphere: The ship itself tells the story: flickering lights reveal traces of struggle, distant echoes hint at unseen horrors, and corrupted transmissions bleed through the silence. Every sound and shadow contributes to the unraveling mystery of what hyperspace has done to the Argos and its inhabitants. <!--image--> ![2nd EVE-qfr7b](https://cdn1.epicgames.com/spt-assets/2a81918a2a0d49f78cf56722e336a435/2nd-eve-qfr7b.png) <!--textBlock--> <!--title--> # Synopsis: <!--text--> The Moon was shattered. A mysterious impact knocked it off course, and now it's on a slow, inevitable collision with Earth. Humanity's last hope lies in three massive colony ships bound for the closest thing to a new Earth, Proxima B. You play as Sister Zola, a nun, psychiatrist, and high-ranking officer, tasked with protecting the minds of the colonists during their long cryosleep. But hyperspace, as you will soon discover, is not empty, for some devils have found their way through. When the Argos jumps into the unknown, reality fractures. The crew loses their minds or their souls. Some awaken changed, twisted into nightmare beings. Rogue machines stalk the corridors. The ship itself becomes a hostile, ever-shifting maze. Armed with faith, newfound powers, and your precious staff, you must fight your way through the shattered halls of Argos. Save who you can. Destroy what you must. And pray that, in the abyss of hyperspace, you don't lose your soul too. <!--textBlock--> <!--title--> # Key Features: <!--text--> - Tactical Combat: Every encounter demands thought. Cooldowns govern your abilities, positioning determines survival, and timing separates victory from failure. Each confrontation requires careful consideration of when to strike, where to stand, and how to react. - Narrative-Driven Exploration: The Argos was meant to carry humanity to safety. Now its corridors echo with madness and whispers from the void. Piece together what happened when the ship entered hyperspace through scattered logs, twisted crew testimonies, and signs that defy explanation. As Sister Zola, uncover the truth behind the corruption that has taken hold, and face impossible choices about who can still be saved and who is beyond redemption. Your decisions shape both the story's outcome and the ship's fate. - Build Flexibility: Your abilities adapt to your approach. Channel Zola's powers through devastating spells, hone your skills in close combat, or perfect ranged precision. No rigid classes, so you can shift between styles as the situation demands or the story unfolds. - Immersive Design: No cluttered menus or resource management to break the tension. The interface stays minimal, letting you focus on the haunting corridors and corrupted crew rather than inventory screens. - Haunting Atmosphere: The ship itself tells the story: flickering lights reveal traces of struggle, distant echoes hint at unseen horrors, and corrupted transmissions bleed through the silence. Every sound and shadow contributes to the unraveling mystery of what hyperspace has done to the Argos and its inhabitants.
  • Updated ReleaseDate from 01/01/2099 00:00:00 to 04/14/2026 06:30:00
  • Updated PcReleaseDate from 01/01/2099 00:00:00 to 04/14/2026 06:30:00
  • Updated EffectiveDate from 01/01/2099 00:00:00 to 04/14/2026 06:30:00
Change fea71ed3-68b2-4d44-8d81-dfa74c9529edSep 20 2025, 09:16 AM