Rage Quit

History
Change 246549Nov 1 2026, 05:52 PM
- Updated key image heroCarouselVideo url: com.epicgames.video.qs://3347c133-b85b-410c-8089-07af5ec49c14?cover=https%3A%2F%2Fcdn1.epicgames.com%2Fspt-assets%2F66ad967937604cea906a456f53666a3d%2Frage-quit-video-1mh41.png → com.epicgames.video.qs://198bcd76-ca13-4c39-bd6b-203c42ff23eb?cover=https%3A%2F%2Fcdn1.epicgames.com%2Fspt-assets%2F66ad967937604cea906a456f53666a3d%2Frage-quit-video-100mr.png
Change 103775Dec 11 2025, 06:46 PM
- Updated effective date: 2099-01-01T00:00:00+00:00 → 2025-12-11T16:35:12+00:00
- Updated pc release date: 2099-01-01T00:00:00+00:00 → 2025-12-11T16:35:12+00:00
- Updated release date: 2099-01-01T00:00:00+00:00 → 2025-12-11T16:35:12+00:00
Change 98904Dec 11 2025, 02:11 AM
- Updated pc release date: 2025-12-11T00:00:00+00:00 → 2099-01-01T00:00:00+00:00
- Updated release date: 2025-12-11T00:00:00+00:00 → 2099-01-01T00:00:00+00:00
Change 98843Dec 11 2025, 12:34 AM
- Updated pc release date: 2025-12-31T00:00:00+00:00 → 2025-12-11T00:00:00+00:00
- Updated release date: 2025-12-31T00:00:00+00:00 → 2025-12-11T00:00:00+00:00
Change 98842Dec 11 2025, 12:18 AM
- Updated long description: <!--textBlock--> <!--title--> # **A student team project designed to deliver a ~10 minute experience. <!--text--> Rage Quit is a first-person action game set in a liminal office tower trapped in the 90s. You’re the last human left, surrounded by robotic coworkers mimicking office life, gossiping, typing on outdated keyboards, all with eerie, too-perfect precision. Your world is this office, and it's begging to be destroyed, so grab your sledgehammer and let the chaos begin. The player uses only the sledgehammer for combat, traversal, and defense, creating a unified gameplay identity. Its versatility allows light, heavy, dash-based, and reflective attacks that shape the moment-to-moment action. There is no pause. Move, hit, dodge, keep the momentum flowing. Players must make fast, smart decisions under pressure. Combat constantly demands awareness, utilizing props creatively, flanking wisely, and timing your reflections precisely. Aggression is rewarded, but only when paired with tactical thinking. Everything you hit reacts, and everything you break makes you stronger. Props, walls, and enemies are all part of the toolkit. Use the office around you to create chaos: throw chairs, slide printers, or smash walls to gain the upper hand over the enemies. → <!--textBlock--> <!--title--> # **A student team project designed to deliver a ~10 minute experience. <!--text--> Rage Quit is a first-person action game set in a liminal office tower trapped in the 90s. You’re the last human left, surrounded by robotic coworkers mimicking office life, gossiping, typing on outdated keyboards, all with eerie, too-perfect precision. Your world is this office, and it's begging to be destroyed, so grab your sledgehammer and let the chaos begin. The player uses only the sledgehammer for combat, traversal, and defense, creating a unified gameplay identity. Its versatility allows light, heavy, dash-based, and reflective attacks that shape the moment-to-moment action. Move, hit, dodge, keep the momentum flowing. Players must make fast, smart decisions under pressure. Combat constantly demands awareness, utilizing props creatively, flanking wisely, and timing your reflections precisely. Aggression is rewarded, but only when paired with tactical thinking. Everything you hit reacts, and everything you break makes you stronger. Props, walls, and enemies are all part of the toolkit. Use the office around you to create chaos: throw chairs, slide printers, or smash walls to gain the upper hand over the enemies.
Change 98821Dec 10 2025, 05:02 PM
- Offer indexed on EpicDB