FortniteBalloon

Custom Attributes
| Key | Locale | Value |
|---|---|---|
| CanSkipKoreanIdVerification | en | true |
| extraLaunchOption_001_Args | en | -ForceTest |
| extraLaunchOption_001_Name | en | Launch Test EXE |
| extraLaunchOption_002_Args | en | -UEFN |
| extraLaunchOption_002_Name | en | Unreal Editor for Fortnite |
| extraLaunchOption_003_Args | en | -Creative |
| extraLaunchOption_003_Name | en | Launch Creative |
| extraLaunchOption_004_Args | en | -UEFNDev |
| extraLaunchOption_004_Name | en | Unreal Editor for Fortnite (Dev) |
| FolderName | en | FNBalloon |
| HasGateKeeper | en | true |
| remove_for_account_deprovision | en | true |
| UseAccessControl | en | true |
| AdditionalCommandLine | en | -epicapp=FortniteBalloon -skippatchcheck -mcpregion=NA -ForceTest -ias.dropcache -iad.dropcache -Ias.FileCache.DiskQuota=4096MB -EnableEvo -TargetFortReleaseVersion=45.00 -SkipEulaCheck -dpcvars=Fort.Rollback.UseDynamicUIFrontend=true -LogCmds=\"LogDownlinkBandwidthManager Verbose, LogBandwidthMeasurementTool VeryVerbose\" -execcmds=\"iax.DLBWMinimumBandwidthInKiBPerSecond 1024, net.DLBW.CapOverrideKbps 1000, net.BWMT.Enable true, net.DLBW.Auto.RolloutChance 100, net.DLBW.Enforcement true, iax.UseDLBWManager true, net.DLBW.PrintLog true, Analytics.Streaming.Debug 1, Analytics.Streaming.Debug.X 50, Analytics.Streaming.Debug.Y 300, iax.ShowDebugHud true, iax.HudPos 1, ManagedStorage.Hud.Show 1\" -TestSessionSentinel=EVOBWAllocatorThrottle |